Example #1
0
 public void UpdateFinger(FingerGraph fingerGraph, SceneGraphPoseSyncType syncType, float modifierMovement, float modifierRotation)
 {
     fingerGraph.Knuckle.UpdateTransform(Knuckle, syncType, modifierMovement, modifierRotation);
     fingerGraph.UpperJoint.UpdateTransform(UpperJoint, syncType, modifierMovement, modifierRotation);
     fingerGraph.MiddleJoint.UpdateTransform(MiddleJoint, syncType, modifierMovement, modifierRotation);
     fingerGraph.Tip.UpdateTransform(Tip, syncType, modifierMovement, modifierRotation);
 }
Example #2
0
        public void UpdateHand(HandGraph handGraph, SceneGraphPoseSyncType syncType, float speedModifier, float rotationModifier)
        {
            IndexFinger.UpdateFinger(handGraph.IndexFinger, syncType, speedModifier, rotationModifier);
            MiddleFinger.UpdateFinger(handGraph.MiddleFinger, syncType, speedModifier, rotationModifier);
            RingFinger.UpdateFinger(handGraph.RingFinger, syncType, speedModifier, rotationModifier);
            PinkyFinger.UpdateFinger(handGraph.PinkyFinger, syncType, speedModifier, rotationModifier);
            Thumb.UpdateFinger(handGraph.Thumb, syncType, speedModifier, rotationModifier);

            handGraph.Palm.UpdateTransform(Palm, syncType, speedModifier, rotationModifier);
        }
Example #3
0
        public void UpdateTransform(Transform transform, SceneGraphPoseSyncType syncType, float SpeedModifier, float RotationModifier)
        {
            switch (syncType)
            {
            case SceneGraphPoseSyncType.Instant:
                transform.localPosition = localPosition;
                transform.localRotation = localRotation;
                break;

            case SceneGraphPoseSyncType.Interpolate:
                transform.localPosition = Vector3.MoveTowards(transform.localPosition, localPosition, Time.deltaTime * SpeedModifier);
                transform.localRotation = Quaternion.RotateTowards(transform.localRotation, localRotation, Time.deltaTime * RotationModifier);
                break;
            }
        }