private static void visit(SceneGraphNode node, RenderingContext rc) { #if DEBUG_SCENE_GRAPH_RENDERING #if DEBUG_SCENE_GRAPH_RENDERING_VERBOSE Console.WriteLine(node.ToString()); #else Console.WriteLine("".PadLeft(node.Depth, '\t') + "<" + node.GetNodeName() + ">"); #endif #endif if (!node.Validate()) { Console.WriteLine("X3D Validation [failed]"); } if (!node.HasRendered) { node.PreRenderOnce(rc); node.HasRendered = true; } node.PreRender(); if (node.Hidden) { node.KeepAlive(rc); } else { node.Render(rc); } }
private static void leave(SceneGraphNode node, RenderingContext rc) { #if DEBUG_SCENE_GRAPH_RENDERING #if DEBUG_SCENE_GRAPH_RENDERING_VERBOSE //Console.WriteLine("~"+node.ToString()); #else Console.WriteLine("".PadLeft(node.Depth, '\t') + "</" + node.GetNodeName() + ">"); #endif #endif if (!node.Hidden) { node.PostRender(rc); } }