void Start () { stepCounter = 0; gData = GameObject.FindGameObjectWithTag ("GlobalData").GetComponent<GlobalData> (); sceneGen = GameObject.FindGameObjectWithTag ("GameController").GetComponent<SceneGen> (); uiInput = GameObject.FindGameObjectWithTag ("GameController").GetComponent<UI_Input> (); }
void Awake() { sceneGen = GameObject.FindGameObjectWithTag ("GameController").GetComponent<SceneGen>(); player = GameObject.FindGameObjectWithTag("Player").transform; }