Example #1
0
 private void Update()
 {
     if (btnStart.lastHit2)
     {
         SceneFunc.ChangeScene(playTraining, false);
     }
 }
Example #2
0
    private void Start()
    {
        UserRole = m_UserRole;
        if (NowScene != m_startScene)
        {
            NowScene = m_startScene;
            SceneFunc.ChangeScene(m_startScene);
        }

        //履歴ロード
        if (isLoaded == false)
        {
            //セルフチェック
            string[] _data = SaveData.LoadDirectory(selfCheckDir + "/");
            if (_data != null)
            {
                for (int i = 0; i < _data.Length; i++)
                {
                    SelfCheckSaveData _obj = LitJson.JsonMapper.ToObject <SelfCheckSaveData>(_data[i]);
                    selfCheckSaveDataList.Add(_obj);
                }
            }
            //トレーニング
            string[] _data2 = SaveData.LoadDirectory(trainingDir + "/");
            if (_data2 != null)
            {
                for (int i = 0; i < _data2.Length; i++)
                {
                    TrainingSaveData _obj = LitJson.JsonMapper.ToObject <TrainingSaveData>(_data2[i]);
                    trainingSaveData.Add(_obj);
                }
            }
        }
    }
Example #3
0
    private void Update()
    {
        UpdateBlueTooth();

        //ニューロフィードバック
        if (btnNeuro.lastHit2 && bleConnected)
        {
            Tr_TraningSetting.SetPlayTraining(ConstData.EnumScene.Tr_TrainingNeuro);
            SceneFunc.ChangeScene(ConstData.EnumScene.Tr_TraningSetting, true);
        }
    }
Example #4
0
 void ToggleValueChanged(Toggle change)
 {
     if (m_Toggle.isOn)
     {
         for (int i = 0; i < ConstData.ButtonList.Length; i++)
         {
             if (m_Toggle.name.Contains(ConstData.ButtonList[i]))
             {
                 SceneFunc.ChangeScene(ConstData.ButtonScene[i]);
                 break;
             }
         }
     }
 }