Example #1
0
    IEnumerator LoadSceneAfterDelay()
    {
        yield return(new WaitForSecondsRealtime(delayBeforeLoading));

        if (sceneName != "")
        {
            //SceneManager.LoadScene(sceneName);
            fader.LoadScene(sceneName);
        }
        else
        {
            Debug.LogError("AutoLoadNextScene: scene name not provided");
            //Debug.LogWarning("AutoLoadNextScene: scene name not provided, attampting to load next scene");
            //SceneManager.LoadScene(SceneManager.GetActiveScene().buildIndex + 1);
        }
    }
Example #2
0
 public void RetryPressed()
 {
     fader.LoadScene(SceneManager.GetActiveScene().name);
 }
Example #3
0
 // Update is called once per frame
 void SelectLevel(string _level_name)
 {
     fader.LoadScene(_level_name);
 }
 void LoadScene() => _fader.LoadScene(_scene);