Example #1
0
    public static List <string> GetPreLoadAsset(SceneEventInfo info)
    {
        List <string> list = new List <string>();

        if (!info)
        {
            return(list);
        }

        SceneEventInfo.SceneEvent e = null;
        for (int i = 0; i < info.sceneEvents.Length; i++)
        {
            e = info.sceneEvents[i];
            for (int j = 0; j < e.behaviours.Length; j++)
            {
                if (e.behaviours[j].sceneBehaviorType == SceneEventInfo.SceneBehaviouType.StartStoryDialogue)
                {
                    EnumStoryType type = (EnumStoryType)e.behaviours[j].parameters[1];
                    list.AddRange(GetPerStoryPreAssets(e.behaviours[j].parameters[0], type));
                }
            }
        }

        return(list);
    }
Example #2
0
    /// <summary>
    /// 获取场景事件的所有的剧情相关的预加载资源
    /// </summary>
    /// <param name="info"></param>
    /// <returns></returns>
    public List <string> GetPreLoadAsset(int stageEventId)
    {
        List <string> list = new List <string>();

        SceneEventInfo info = ConfigManager.Get <SceneEventInfo>(stageEventId);

        if (!info)
        {
            return(list);
        }

        return(GetPreLoadAsset(info));
    }