Example #1
0
 private void OnTriggerEnter(Collider other)
 {
     if (triggerType == TriggerType.onEnter || triggerType == TriggerType.onTriggerOrStay)
     {
         if (other.tag.Equals("Player"))
         {
             if (oneTimeTrigger)
             {
                 Destroy(gameObject);
             }
             sceneEvent.Play(this);
         }
     }
 }