public static void LoadSceneAsync(SceneEnumName sceneEnumName) { SceneNames container = Resources.Load <SceneNames>("ScriptObjects/Scenes/NamedScenes"); string scene = container.GetSceneName(sceneEnumName); OnLoadSceneAsync?.Invoke(scene); }
public static void LoadScene(SceneEnumName sceneEnumName) { SceneNames container = Resources.Load <SceneNames>("ScriptObjects/Scenes/NamedScenes"); string scene = container.GetSceneName(sceneEnumName); SceneManager.LoadScene(scene); }
public string GetSceneName(SceneEnumName sceneEnumName) { for (int i = 0; i < m_namedScenes.Length; i++) { NamedScene sceneContainer = m_namedScenes[i]; if (sceneContainer.sceneEnumName == sceneEnumName) { return(sceneContainer.sceneName); } } Debug.LogWarning("Scene Does Not Exist In Container"); return("null"); }
public static string GetSceneName(SceneEnumName sceneEnumName) { SceneNames container = Resources.Load <SceneNames>("ScriptObjects/Scenes/NamedScenes"); return(container.GetSceneName(sceneEnumName)); }