void LoadList(string[] record) { SceneDialogue sc = new SceneDialogue ( record [0], record [1], int.Parse (record [2]), char.Parse(record[3]) ); scenedialogues.Add (sc); Debug.Log (sc.characher_NAME); Debug.Log (sc.dialogue + sc.pose); }
void LoadList(string[] record,int count) { try{ SceneDialogue sc = new SceneDialogue ( record [0].Trim(), record [1].Trim(), record [2].Trim(), record[3].Trim(), record[4].Trim(), record[5].Trim(), int.Parse (record [6].Trim()), record[7].Trim() ); scenedialogues.Add (sc); //Debug.Log (sc.characher_NAME + "linenumber:" + count); //Debug.Log (sc.dialogue + sc.pose); } catch(Exception) { Debug.Log("Error in Line Number: " + count); } }