// Use this for initialization void Start() { sceneController = (SceneControllor)SSDirector.getInstance().currentScenceController; role = sceneController.role;//获得主角对象 pos_X = this.transform.position.x; pos_Z = this.transform.position.z; }
// Use this for initialization void Start() { action = SSDirector.getInstance().currentScenceController as IUserAction; sceneController = (SceneControllor)SSDirector.getInstance().currentScenceController; role = sceneController.role; }