// Use this for initialization
 void Start()
 {
     sceneController = (SceneControllor)SSDirector.getInstance().currentScenceController;
     role            = sceneController.role;//获得主角对象
     pos_X           = this.transform.position.x;
     pos_Z           = this.transform.position.z;
 }
 // Use this for initialization
 void Start()
 {
     action          = SSDirector.getInstance().currentScenceController as IUserAction;
     sceneController = (SceneControllor)SSDirector.getInstance().currentScenceController;
     role            = sceneController.role;
 }