public void HandleSceneAwake(SceneController_Base controller) { if (currentScene_ != controller.Scene()) { previousScene_ = currentScene_; } currentScene_ = controller.Scene(); #if UNITY_EDITOR if (DEBUG_SCENES) { Debug.Log("SceneManager: HandleSceneAwake( " + currentScene_ + " ), previously " + previousScene_); } #endif }
void Awake() { current_ = this; PostAwake( ); if (!SqliteUtils.IsInitialised( )) { if (SqliteUtils.DEBUG_SQL) { Debug.Log("No SqliteUtils in " + this.GetType( ).ToString( )); } SqliteUtils.Instance.databaseLoadComplete += OnDatabasesLoaded; SqliteUtils.Instance.initialiseDatabases("English"); } else { OnDatabasesLoaded( ); } }
void Awake() { current_ = this; PostAwake( ); /* * if (!SqliteUtils.IsInitialised( )) * { * if (SqliteUtils.DEBUG_SQL) * { * Debug.Log( "No SqliteUtils in " + this.GetType( ).ToString( ) ); * } * SqliteUtils.Instance.databaseLoadComplete += OnDatabasesLoaded; * SqliteUtils.Instance.initialiseDatabases( "English" ); * } * else * { * OnDatabasesLoaded( ); * }*/ }