// Use this for initialization void Start() { GameStartReset(); StartCoroutine(Countdown()); FuelUIStart(); pauseMenuImage.SetActive(false); gameWinImage.SetActive(false); anim = GameObject.Find("newWeapTest01").GetComponent <Animator>(); currentScene = SceneManager.GetActiveScene(); //moving UI into scene LeanTween.moveLocalY(dashUI, -210f, .5f).setDelay(.5f); LeanTween.moveLocalY(dashUIbackground, -210f, .5f).setDelay(.5f); scenechanger = GameObject.Find("SceneManager").GetComponent <SceneChanging>(); livesScript = GetComponent <Lives>(); goToLevelName = "StartMenu"; particalWinEffects[0].SetActive(false); particalWinEffects[1].SetActive(false); }
// Use this for initialization void Start() { i = 0; iTwo = 0; scene = SceneManager.GetActiveScene(); sceneChangingScript = GameObject.Find("SceneManager").GetComponent <SceneChanging>(); //garbageTruckNoise = GetComponent<AudioSource>(); }
// Use this for initialization void Start() { perfectText.enabled = false; perfectTextBack.enabled = false; sceneChanger = GameObject.Find("SceneManager").GetComponent <SceneChanging>(); finalScore = sceneChanger.levelOneScore + sceneChanger.levelTwoScore + sceneChanger.levelThreeScore; scoreText.text = finalScore.ToString() + "/9 bins"; }
public IEnumerator CorrectApplicationClosing() { GameObject obj = MonoBehaviour.Instantiate(Resources.Load <GameObject>("Prefabs/UI/Menu")); SceneChanging sc = obj.GetComponent <SceneChanging>(); sc.close(); yield return(new WaitForSeconds(0.1f)); Assert.IsTrue(UnityEngine.Application.isEditor); GameObject.Destroy(obj); GameObject.Destroy(sc); }
public IEnumerator CorrectSceneChangeToMainMenu() { GameObject obj = MonoBehaviour.Instantiate(Resources.Load <GameObject>("Prefabs/UI/Menu")); SceneChanging sc = obj.GetComponent <SceneChanging>(); sc.ChangeScene("MainMenu"); yield return(new WaitForSeconds(0.1f)); Assert.AreEqual(SceneManager.GetActiveScene().name, "MainMenu"); GameObject.Destroy(obj); GameObject.Destroy(sc); }
// Use this for initialization void Start() { sceneChanger = GameObject.Find("SceneManager").GetComponent <SceneChanging>(); playerLives = sceneChanger.playerLives; gameStartCountdownScript = GameObject.Find("Level Based Scripts").GetComponent <GameStartCountdown>(); gameOverUIObjects.SetActive(false); LeanTween.scale(gameOverText.gameObject, new Vector3(1, 1, gameOverText.gameObject.transform.position.z), 1f).setLoopPingPong(); LeanTween.scale(gameOverBackgroundText.gameObject, new Vector3(1, 1, gameOverBackgroundText.gameObject.transform.position.z), 1f).setLoopPingPong(); LeanTween.scale(comboTextGameObject.GetComponent <RectTransform>(), comboTextGameObject.GetComponent <RectTransform>().localScale * 0.9f, 0.2f).setLoopPingPong(); }
// Update is called once per frame void Update() { sceneChanger = GameObject.Find("SceneManager").GetComponent <SceneChanging>(); if (finalScore == 9) { perfectText.enabled = true; perfectTextBack.enabled = true; } if (Input.GetKeyDown(KeyCode.Escape)) { Application.Quit(); } if (Input.GetKeyDown(KeyCode.Space)) { ResetVars(); SceneManager.LoadScene("StartMenu"); } }
// Update is called once per frame void Update() { sceneChanger = GameObject.Find("SceneManager").GetComponent <SceneChanging>(); //playerLives = player.GetComponent<PlayerMain> ().lives; if (player == null) { gameOverUIObjects.SetActive(true); lifeImage[1].SetActive(false); lifeImage[2].SetActive(false); lifeImage[0].SetActive(false); if (Input.GetKeyDown(KeyCode.R) || Input.GetKeyDown(KeyCode.Space)) { gameStartCountdownScript.ResetVars(); SceneManager.LoadScene("StartMenu"); } if (Input.GetKeyDown(KeyCode.Escape)) { Application.Quit(); } } if (i == 0) { LifeScale(); } if (playerLives == 1) { lifeImage[2].SetActive(false); } if (playerLives == 0) { lifeImage[1].SetActive(false); lifeImage[2].SetActive(false); } }
// Use this for initialization void Start() { sceneChanger = GameObject.Find("SceneManager").GetComponent <SceneChanging>(); sceneChanger.pauseMenuRestart = false; }