public override void init() { alain(); inText(); this.transform.SetAsFirstSibling(); goMapcon = getGameObjectByPath("panel_map"); goP = getGameObjectByPath("panel_map/p"); TeammateCon = this.transform.FindChild("panel_map/icon_Teammate"); enemyCon = this.transform.FindChild("panel_map/icon_enemy"); TeamObj = this.transform.FindChild("panel_map/signal1").gameObject; EnemyObj = this.transform.FindChild("panel_map/signal0").gameObject; BaseButton btn_close = new BaseButton(transform.FindChild("close")); btn_close.onClick = onCloseMap; btns = this.transform.FindChild("panel_map/btns"); for (int i = 0; i < btns.childCount; i++) { new BaseButton(btns.GetChild(i)).onClick = (GameObject go) => { Vector3 vec = SceneCamera.getPosOnMiniMap(curMiniMap.mapScale); vec = mapRotation * vec; int x = (int)vec.x; int y = (int)vec.y; A3_cityOfWarProxy.getInstance().send_signal(uint.Parse(go.name), x, y); }; } mapRotation = Quaternion.Euler(0f, 0f, 0f); }
public void refreshPos() { goP.SetActive(mapid == GRMap.instance.m_nCurMapID || mapid == 0); if (curMiniMap == null || goP.active == false) { return; } Vector3 vec = SceneCamera.getPosOnMiniMap(curMiniMap.mapScale); vec = mapRotation * vec; goP.transform.localPosition = vec; vec = SelfRole._inst.m_curModel.eulerAngles; vec.y = -vec.y; goP.transform.localEulerAngles = new Vector3(0f, 0f, 180f - SelfRole._inst.m_curModel.eulerAngles.y + mapRotation.eulerAngles.z); }