Example #1
0
 public static void BuildScene()
 {
     SceneBuilder.BuildScene();
     SetMapTerrainTextureIsEnable(true);
     EditorUtility.DisplayDialog("build", "build ok", "继续工作");
 }
Example #2
0
 public static void CopyScene()
 {
     SceneBuilder.BuildScene(false);
     EditorUtility.DisplayDialog("build", "build ok", "继续工作");
 }
Example #3
0
 void Start()
 {
     builder.BuildScene();
     numEnemies = enemyAnimations.Length;
 }