public static void BuildScene() { SceneBuilder.BuildScene(); SetMapTerrainTextureIsEnable(true); EditorUtility.DisplayDialog("build", "build ok", "继续工作"); }
public static void CopyScene() { SceneBuilder.BuildScene(false); EditorUtility.DisplayDialog("build", "build ok", "继续工作"); }
void Start() { builder.BuildScene(); numEnemies = enemyAnimations.Length; }