private void LoadInfo()
    {
        var infoPath            = Application.dataPath + "/SceneAssetInfoList.xml";
        SceneAssetInfoList list = SerializeHelper.LoadFromFile <SceneAssetInfoList>(infoPath);

        infos = new Dictionary <string, SceneAssetInfo>();
        foreach (var item in list)
        {
            infos.Add(item.ObjectName, item);
        }
    }
    private void SaveInfo()
    {
        var infoPath = Application.dataPath + "/SceneAssetInfoList.xml";

        Debug.Log("infoPath:" + infoPath);
        SceneAssetInfoList list = new SceneAssetInfoList();

        foreach (var key in infos.Keys)
        {
            var info = infos[key];
            list.Add(info);
        }
        SerializeHelper.Save(list, infoPath);
    }