Example #1
0
    public static void SetScene()
    {
        Debug.Log("Setting Scene");
        if (SceneAsset.FindObjectOfType <UIManager>() == null)
        {
            PrefabUtility.InstantiatePrefab(Resources.Load("Core/Game UI"));
        }
        if (SceneAsset.FindObjectOfType <EventSystem>() == null)
        {
            var eventSystem = new GameObject("EventSystem", typeof(EventSystem), typeof(StandaloneInputModule));
        }
        if (SceneAsset.FindObjectOfType <GameManager>() == null)
        {
            PrefabUtility.InstantiatePrefab(Resources.Load("Core/Game Manager"));
        }
        if (SceneAsset.FindObjectOfType <LevelManager>() == null)
        {
            PrefabUtility.InstantiatePrefab(Resources.Load("Core/Level Manager"));
        }
        if (SceneAsset.FindObjectOfType <Camera>() == null)
        {
            PrefabUtility.InstantiatePrefab(Resources.Load("Core/Camera Parent"));
        }
        else
        {
            if (SceneAsset.FindObjectOfType <CameraShake>() == null)
            {
                GameObject Camera = SceneAsset.FindObjectOfType <Camera>().gameObject;
                SceneAsset.DestroyImmediate(Camera);
                PrefabUtility.InstantiatePrefab(Resources.Load("Core/Camera Parent"));
            }
        }
        if (SceneAsset.FindObjectOfType <Grid>() == null)
        {
            PrefabUtility.InstantiatePrefab(Resources.Load("Core/Basic Tilemap Grid"));
        }

        if (SceneAsset.FindObjectOfType <SoundManager>() == null)
        {
            PrefabUtility.InstantiatePrefab(Resources.Load("Core/Sound Manager"));
        }
        if (SceneAsset.FindObjectOfType <Light2D>() == null)
        {
            PrefabUtility.InstantiatePrefab(Resources.Load("Core/Global Light"));
        }
        if (SceneAsset.FindObjectOfType <PathFindingGrid>() == null)
        {
            PrefabUtility.InstantiatePrefab(Resources.Load("Core/PathFindingGrid"));
            PathFindingGrid grid = SceneAsset.FindObjectOfType <PathFindingGrid>();
            grid.UnBuild();
            grid.Build();
        }
    }