Example #1
0
    void Awake()
    {
        Director director = Director.getInstance();

        director.currentSceneController = this;
        u             = gameObject.AddComponent <UI>() as UI;
        actionManager = gameObject.AddComponent <ScenceActionManager>() as ScenceActionManager;
        judger        = gameObject.AddComponent <Judger>() as Judger;
        characters    = new dpGame.CharacterController[6];
        loadResources();
    }
Example #2
0
    void Awake()
    {
        State s = new State(3, 3, false);

        tips.DFS(ref s);
        tips.print();
        Director director = Director.getInstance();

        director.currentSceneController = this;
        u             = gameObject.AddComponent <UI>() as UI;
        actionManager = gameObject.AddComponent <ScenceActionManager>() as ScenceActionManager;
        judger        = gameObject.AddComponent <Judger>() as Judger;
        characters    = new dpGame.CharacterController[6];
        loadResources();
    }