void Awake() { Director director = Director.getInstance(); director.currentSceneController = this; u = gameObject.AddComponent <UI>() as UI; actionManager = gameObject.AddComponent <ScenceActionManager>() as ScenceActionManager; judger = gameObject.AddComponent <Judger>() as Judger; characters = new dpGame.CharacterController[6]; loadResources(); }
void Awake() { State s = new State(3, 3, false); tips.DFS(ref s); tips.print(); Director director = Director.getInstance(); director.currentSceneController = this; u = gameObject.AddComponent <UI>() as UI; actionManager = gameObject.AddComponent <ScenceActionManager>() as ScenceActionManager; judger = gameObject.AddComponent <Judger>() as Judger; characters = new dpGame.CharacterController[6]; loadResources(); }