Example #1
0
        public Entity FromMachineryInstance(ScenarioTag.MachineryInstance mach)
        {
            var entity = MachineryFactory.FromTag(this.Map, this.Map.Scenario, mach);

            mach.GameObject = entity;
            return(entity);
        }
Example #2
0
        public static Machine FromTag(H2vMap map, ScenarioTag scenario, ScenarioTag.MachineryInstance instance)
        {
            var scenery = new Machine();

            scenery.FriendlyName = "Machine_" + instance.MachineryDefinitionIndex;

            if (instance.MachineryDefinitionIndex == ushort.MaxValue)
            {
                Console.WriteLine($"MACH index out of range");
                return(scenery);
            }

            var id  = scenario.MachineryDefinitions[instance.MachineryDefinitionIndex].Machinery;
            var tag = map.GetTag(id);

            scenery.FriendlyName = tag.Name;

            var orientation = QuaternionExtensions.FromH2vOrientation(instance.Orientation);
            var xform       = new TransformComponent(scenery, instance.Position, orientation);

            var components = new List <Component>();

            if (tag.Model != uint.MaxValue)
            {
                components.Add(new RenderModelComponent(scenery, new Model <BitmapTag>
                {
                    Note   = $"[{tag.Id}] {tag.Name}",
                    Meshes = MeshFactory.GetRenderModel(map, tag.Model),
                    Flags  = ModelFlags.Diffuse | ModelFlags.CastsShadows | ModelFlags.ReceivesShadows
                }));

                components.Add(new RenderModelComponent(scenery, new Model <BitmapTag>
                {
                    Note        = $"[{tag.Id}] {tag.Name} bones",
                    Meshes      = MeshFactory.GetBonesModel(map, tag.Model),
                    Flags       = ModelFlags.Wireframe,
                    RenderLayer = RenderLayers.Debug
                }));

                var body = PhysicsComponentFactory.CreateKinematicRigidBody(scenery, xform, map, tag.Model);
                if (body != null)
                {
                    components.Add(body);

                    components.Add(new RenderModelComponent(scenery, new Model <BitmapTag>
                    {
                        Meshes      = MeshFactory.GetRenderModel(body.Collider, new Vector4(1f, 0f, 1f, 1f)),
                        Flags       = ModelFlags.Wireframe | ModelFlags.IsStatic,
                        RenderLayer = RenderLayers.Collision
                    }));
                }
            }

            scenery.SetComponents(xform, components.ToArray());

            return(scenery);
        }