private void ButtonBackOnClicked(object sender, EventArgs eventArgs) { if (CurrentSelectState == ScenarioSelectState.SecondScreen) { CurrentSelectState = ScenarioSelectState.FirstScreen; } else { OnReturnToMainMenu(); } }
private void buttonSelect_Clicked(object sender, EventArgs e) { if (CurrentSelectState == ScenarioSelectState.FirstScreen) { CurrentSelectState = ScenarioSelectState.SecondScreen; } else if (CurrentSelectState == ScenarioSelectState.SecondScreen) { if (ScenarioSelected != null) { if (!String.IsNullOrEmpty(textboxInputPlayerName.Text) && !String.IsNullOrEmpty(textboxInputCompanyName.Text)) { ScenarioSelected(sender, new ScenarioSelectedEventArgs(selectedScenarioItem.MapPathToLoad, textboxInputPlayerName.LabelText.Text, textboxInputCompanyName.LabelText.Text)); } } } }