Example #1
0
    public override void OnInspectorGUI()
    {
        ViNoSaveInfo info = target as ViNoSaveInfo;

        m_Edit = EditorGUILayout.BeginToggleGroup("", m_Edit);

        info.data.m_LoadedLevelIndex = EditorGUILayout.IntField("LevelIndex", info.data.m_LoadedLevelIndex);
        info.data.m_LoadedLevelName  = EditorGUILayout.TextField("LevelName", info.data.m_LoadedLevelName);

//			string[] pop = { info.data.m_CurrentScenarioName };
//			int sel = 0;
//			sel =EditorGUILayout.Popup( "ScenarioName" , sel , pop );
        info.data.m_CurrentScenarioName = EditorGUILayout.TextField("ScenarioName", info.data.m_CurrentScenarioName);

//			string[] pop2 = { info.data.m_NodeName };
//			int sel2 = 0;
//			sel2 =EditorGUILayout.Popup( "CurrentNode" , sel2 , pop2 );
        info.data.m_NodeName = EditorGUILayout.TextField("CurrentNode", info.data.m_NodeName);

        info.data.m_BgmName = EditorGUILayout.TextField("BGM", info.data.m_BgmName);
        info.data.m_ScenarioResourceFilePath = EditorGUILayout.TextField("ScenarioFilePath", info.data.m_ScenarioResourceFilePath);

        EditorGUILayout.LabelField("SceneXml");
        info.data.m_SceneXmlData = EditorGUILayout.TextArea(info.data.m_SceneXmlData);

        EditorGUILayout.LabelField("Saved Date");
        EditorGUILayout.SelectableLabel(info.data.m_Date);

        EditorGUILayout.LabelField("Desc");
        EditorGUILayout.SelectableLabel(info.data.m_ScenarioDescription);

        scenarioNode = EditorGUILayout.ObjectField(scenarioNode, typeof(ScenarioNode), true) as ScenarioNode;
        if (scenarioNode != null)
        {
            List <string> tagList = scenarioNode.GetNodeTagsUnderMe();
            m_SelectedID = EditorGUILayout.Popup("NodeTagList", m_SelectedID, tagList.ToArray());
        }

        if (GUILayout.Button("Clear Data"))
        {
            bool yes = EditorUtility.DisplayDialog(" ! ", "Are you sure you want to Clear Data", "yes", "no");
            if (yes)
            {
                info.ClearData();
            }
        }

        EditorGUILayout.EndToggleGroup();

        if (GUI.changed)
        {
            EditorUtility.SetDirty(target);
        }
    }
Example #2
0
    public void OnButtonComplete()
    {
        int selectedElementData = this.m_List.GetSelectedElementData();

        if (selectedElementData >= 0 && selectedElementData < Scenario.Get().m_Nodes.Count)
        {
            ScenarioNode scenarioNode = Scenario.Get().m_Nodes[selectedElementData];
            scenarioNode.Complete();
            this.Setup();
        }
    }
Example #3
0
    public void ExecuteNode(string node_name)
    {
        ScenarioNode node = this.GetNode(node_name);

        if (node != null)
        {
            node.Reset();
            node.Activate();
            node.Update();
        }
    }
Example #4
0
        private void Update(WorldForm wf, ref MapSelection sel, Vector3 p)
        {
            ScenarioNode?.SetPosition(p);

            if (ScenarioNode != sel.ScenarioNode)
            {
                wf.SelectScenarioNode(ScenarioNode);
            }
            wf.SetWidgetPosition(p);

            UpdateGraphics(wf);
        }
Example #5
0
        private void Update(WorldForm wf, ref MapSelection sel, Quaternion q)
        {
            ScenarioNode?.SetOrientation(q);

            if (ScenarioNode != sel.ScenarioNode)
            {
                wf.SelectScenarioNode(ScenarioNode);
            }
            wf.SetWidgetRotation(q);

            //UpdateGraphics(wf);
        }
Example #6
0
 public override void Load(ScenarioNode node, int index)
 {
     base.Load(node, index);
     if (this.m_HasNullObject)
     {
         return;
     }
     if ((this.m_IsGO1 && this.m_ParamO1 == null) || (this.m_IsGO2 && this.m_ParamO2 == null))
     {
         this.m_HasNullObject = true;
     }
 }
Example #7
0
 public override void Load(ScenarioNode node, int index)
 {
     base.Load(node, index);
     if (ScenarioCndTF.s_NullObjects.Contains(this))
     {
         return;
     }
     if (this.m_ParamO1 == null || this.m_ParamO2 == null)
     {
         ScenarioCndTF.s_NullObjects.Add(this);
     }
 }
        public void TrySelectScenarioNodeTreeNode(ScenarioNode node)
        {
            TreeNode tnode = FindScenarioNodeTreeNode(node);

            if (tnode == null)
            {
                tnode = FindScenarioTreeNode(node?.Ymt);
            }
            if (tnode != null)
            {
                ProjectTreeView.SelectedNode = tnode;
            }
        }
Example #9
0
    public override void OnInspectorGUI()
    {
        ViNoSaveInfo info = target as ViNoSaveInfo;

        m_Edit = EditorGUILayout.BeginToggleGroup( "" , m_Edit );

            info.data.m_LoadedLevelIndex =  EditorGUILayout.IntField( "LevelIndex" , info.data.m_LoadedLevelIndex );
            info.data.m_LoadedLevelName = EditorGUILayout.TextField( "LevelName" , info.data.m_LoadedLevelName );

        //			string[] pop = { info.data.m_CurrentScenarioName };
        //			int sel = 0;
        //			sel =EditorGUILayout.Popup( "ScenarioName" , sel , pop );
            info.data.m_CurrentScenarioName = EditorGUILayout.TextField( "ScenarioName" , info.data.m_CurrentScenarioName );

        //			string[] pop2 = { info.data.m_NodeName };
        //			int sel2 = 0;
        //			sel2 =EditorGUILayout.Popup( "CurrentNode" , sel2 , pop2 );
            info.data.m_NodeName = EditorGUILayout.TextField( "CurrentNode" , info.data.m_NodeName );

            info.data.m_BgmName = EditorGUILayout.TextField( "BGM" , info.data.m_BgmName );
            info.data.m_ScenarioResourceFilePath = EditorGUILayout.TextField( "ScenarioFilePath" , info.data.m_ScenarioResourceFilePath );

            EditorGUILayout.LabelField( "SceneXml" );
            info.data.m_SceneXmlData = EditorGUILayout.TextArea( info.data.m_SceneXmlData );

            EditorGUILayout.LabelField( "Saved Date" );
            EditorGUILayout.SelectableLabel( info.data.m_Date );

            EditorGUILayout.LabelField( "Desc" );
            EditorGUILayout.SelectableLabel( info.data.m_ScenarioDescription );

            scenarioNode = EditorGUILayout.ObjectField( scenarioNode , typeof( ScenarioNode ) , true ) as ScenarioNode;
            if( scenarioNode != null ){
                List<string> tagList = scenarioNode.GetNodeTagsUnderMe();
                m_SelectedID =EditorGUILayout.Popup( "NodeTagList" , m_SelectedID , tagList.ToArray() );
            }

            if( GUILayout.Button ( "Clear Data" ) ){
                bool yes = EditorUtility.DisplayDialog( " ! " , "Are you sure you want to Clear Data" , "yes" , "no" );
                if( yes) {
                    info.ClearData();
                }
            }

        EditorGUILayout.EndToggleGroup();

        if( GUI.changed ){
            EditorUtility.SetDirty( target );
        }
    }
Example #10
0
    public Transform SpawnActionElement(Vector3 position, ScenarioNode config, SpawnableVersion version)
    {
        Transform result = null;

        foreach (SpawnablePrefabs prefab in this.actionPrefabs)
        {
            if (prefab.version == version)
            {
                result = Instantiate(prefab.prefab, position, Quaternion.identity, cardContainer);
                result.GetComponent <ActionConfigSpawnable>().scenarioNode = config;
            }
        }
        return(result);
    }
 public virtual void Load(ScenarioNode node, int index)
 {
     if (node.m_State == ScenarioNode.State.Completed)
     {
         this.m_State = ScenarioElement.State.Completed;
         return;
     }
     if (SaveGame.m_SaveGameVersion >= GreenHellGame.s_GameVersionEarlyAccessUpdate9 && this.m_ID >= 0)
     {
         this.m_State = (ScenarioElement.State)SaveGame.LoadIVal(node.m_Name + "_" + this.m_ID);
         return;
     }
     this.m_State = (ScenarioElement.State)SaveGame.LoadIVal(node.m_Name + "_" + index);
 }
Example #12
0
        public void SetPosition(Vector3 newpos, Vector3 oldpos, bool editPivot)
        {
            if (MultipleSelection)
            {
                //don't do anything here for multiselection
            }
            else if (EntityDef != null)
            {
                if (editPivot)
                {
                    EntityDef.SetPivotPositionFromWidget(newpos);
                }
                else
                {
                    EntityDef.SetPositionFromWidget(newpos);
                }
            }
            else if (CarGenerator != null)
            {
                CarGenerator.SetPosition(newpos);
            }
            else if (PathNode != null)
            {
                PathNode.SetPosition(newpos);
            }
            else if (NavPoly != null)
            {
                //NavPoly.SetPosition(newpos);

                //if (projectForm != null)
                //{
                //    projectForm.OnWorldNavPolyModified(NavPoly);
                //}
            }
            else if (TrainTrackNode != null)
            {
                TrainTrackNode.SetPosition(newpos);
            }
            else if (ScenarioNode != null)
            {
                ScenarioNode.SetPosition(newpos);
            }
            else if (Audio != null)
            {
                Audio.SetPosition(newpos);
            }
        }
Example #13
0
    /// <summary>
    /// OnEnter and SetFlag the Node.
    /// </summary>
    /// <param name='vm'>
    /// Vm.
    /// </param>
    public override void OnEnterNode(VirtualMachine vm)
    {
        ScenarioNode scenario = ScenarioNode.Instance;

        if (scenario.flagTable != null)
        {
            VirtualMachine._ALREADY_PASS_THE_NODE = scenario.flagTable.CheckFlagBy(vm.currNodeName);
            scenario.flagTable.SetFlagBy(vm.currNodeName, true);
        }
        if (ViNoEventManager.Instance != null)
        {
            nodeEvtData.eventType  = "NODE_ENTER";
            nodeEvtData.nodeName   = vm.currNodeName;
            nodeEvtData.nodeObject = IScriptEngine.Instance.CURRENT;
            ViNoEventManager.Instance.TriggerEvent("OnEnterViNode", nodeEvtData);
        }
    }
Example #14
0
    static public void PlayScenario(string levelName, string scenarioName)
    {
        if (levelName != Application.loadedLevelName)          // currentlyLoadedLevelName ){
        {
            Debug.LogWarning("ScenarioCtrl couldn't play because LoadLevelName not match.");
            return;
        }

        // Get ScenarioObject.
        GameObject scenarioObj    = GameObject.Find(scenarioName);
        bool       isFromResource = false;

        if (scenarioObj == null)
        {
            Debug.LogWarning("ScenarioNode object NOT FOUND in scene. now Find in Resources.");
            scenarioObj = ViNoGOExtensions.InstantiateFromResource(scenarioName, null);
            if (scenarioObj == null)
            {
                Debug.LogError("ScenarioNode :" + scenarioName + " also Not Found in Resources.");
            }
            else
            {
                isFromResource = true;
                ViNoGOExtensions.StripGameObjectName(scenarioObj, "(Clone)", "");
            }
        }
        ScenarioNode scenario = scenarioObj.GetComponent <ScenarioNode>();

        if (scenario != null)
        {
            if (m_LoadLevelAndStartScenario)
            {
                scenario.startFromSave = true;
            }
            if (!isFromResource)
            {
                scenario.Play();
            }
        }
        else
        {
            Debug.LogError("Scenario :" + scenarioName + "object not attached a ScenarioNode.");
        }
        m_LoadLevelAndStartScenario = false;
        m_LoadLevelAndNewGame       = false;
    }
Example #15
0
    public override void Save(ScenarioNode node)
    {
        base.Save(node);
        if (this.m_ParamO1 && !Scenario.Get().m_ActionObjectsToSave.Contains(this.m_ParamO1))
        {
            Scenario.Get().m_ActionObjectsToSave.Add(this.m_ParamO1);
        }
        if (this.m_ParamO2 && !Scenario.Get().m_ActionObjectsToSave.Contains(this.m_ParamO2))
        {
            Scenario.Get().m_ActionObjectsToSave.Add(this.m_ParamO2);
        }
        string empty = string.Empty;

        if (this.m_ParamO1 && this.m_ComponentName != string.Empty && !Scenario.Get().m_ActionComponentToSave.TryGetValue(this.m_ParamO1, out empty))
        {
            Scenario.Get().m_ActionComponentToSave.Add(this.m_ParamO1, this.m_ComponentName);
        }
    }
Example #16
0
    public void LoadScript(string script_name)
    {
        if (MainLevel.Instance.m_GameMode == GameMode.Debug)
        {
            return;
        }
        TextAssetParser textAssetParser = new TextAssetParser(Resources.Load(Scenario.s_ScriptPath + script_name) as TextAsset);

        for (int i = 0; i < textAssetParser.GetKeysCount(); i++)
        {
            Key key = textAssetParser.GetKey(i);
            if (key.GetName() == "Node")
            {
                ScenarioNode scenarioNode = new ScenarioNode();
                scenarioNode.Load(key);
                this.AddNode(scenarioNode);
            }
        }
    }
Example #17
0
    /// <summary>
    /// Loads the data.
    /// </summary>
    static public bool LoadData(string fileName, ref ViNoSaveInfo info)
    {
//		IScriptEngine vino =  IScriptEngine.Instance;
        ScenarioNode scenario = ScenarioNode.Instance;

        if (scenario != null)
        {
//			if( vino.saveToExternalFile ){
            // Load Flag Data from Storage.
//				FlagTable.FlagUnit[] flags = LoadFlagTable( fileName );
            FlagTableData flagData = LoadFlagTable(fileName);
            if (scenario.flagTable != null)
            {
#if false
//					scenario.flagTable.flags = flags;
#else
                scenario.flagTable.flags        = flagData.flags;
                scenario.flagTable.stringValues = flagData.stringValues;
#endif
            }
            else
            {
                Debug.LogWarning("ScenarioNode.Instance " + scenario.name + " flagTable Not attached.");
            }

            // Load SaveData from Storage.
            LoadDataFromStorage(fileName, ref info);
            return(ViNo.Load(info));
//			}

/*			else{
 *                              return ViNo.Load( info );
 *                      }
 * //*/
        }
        else
        {
            Debug.LogWarning("ScenarioNode instance NOT FOUND.");
            return(false);
        }
    }
Example #18
0
    public override void Save(ScenarioNode node, int index)
    {
        base.Save(node, index);
        if (this.m_State == ScenarioElement.State.None)
        {
            return;
        }
        if (this.m_StartParamO1 && !Scenario.Get().m_ActionObjectsToSave.Contains(this.m_StartParamO1))
        {
            Scenario.Get().m_ActionObjectsToSave.Add(this.m_StartParamO1);
        }
        if (this.m_StartParamO2 && !Scenario.Get().m_ActionObjectsToSave.Contains(this.m_StartParamO2))
        {
            Scenario.Get().m_ActionObjectsToSave.Add(this.m_StartParamO2);
        }
        string empty = string.Empty;

        if (this.m_StartParamO1 && this.m_ComponentName != string.Empty && !Scenario.Get().m_ActionComponentToSave.TryGetValue(this.m_StartParamO1, out empty))
        {
            Scenario.Get().m_ActionComponentToSave.Add(this.m_StartParamO1, this.m_ComponentName);
        }
    }
Example #19
0
    /// <summary>
    /// Checks the instance.
    /// if Played , the Played Scenario is the instance.
    /// if Awaken , the Awaken Scenairo is the instance.
    /// </summary>
    private void CheckInstance()
    {
// DialogPartNode OnEnable is off.

// SOUND DATA IS NOT USED CURRENTLY.
#if false
        if (soundData != null)
        {
            ViNoSoundPlayer pl = ISoundPlayer.Instance as ViNoSoundPlayer;
            pl.SetSoundData(soundData);
        }
#endif

//		Debug.Log( "ScenarioNode Check Instance.");

/*		if( saveInfo == null ){
 *                      Debug.LogWarning( "SaveInfo not Attached to " + name + "ScenarioNode. The GameState of this ScenarioNode is NOT Saved." ) ;
 *              }
 * //*/
        if (flagTable == null)
        {
            Debug.LogWarning("FlagTable not Attached to " + name + "ScenarioNode. Flag Information is NOT to be Saved.");
        }

        if (ScenarioCtrl.Instance != null
            &&
            ScenarioCtrl.Instance.destroyPrevScenario)
        {
            if (instance != null && instance.gameObject != this.gameObject)
            {
                //			instance.gameObject.SetActive( false) ;
                Destroy(instance.gameObject);
            }
        }
//		Debug.Log( "ScenarioNode Instance is now :" + this.name );
        instance = this;
        // Play a Scenario and Active. Currently false.
//		instance.gameObject.SetActive( true );
    }
Example #20
0
        void eval(Hashtable param)
        {
            string exp = param["exp"] as string;

            Debug.Log("exp:" + exp);
#if false
            exp = exp.Replace("\"", "");
            string   varName1  = string.Empty;
            string   varName2  = string.Empty;
            string[] strs      = exp.Split("=="[0]);
            bool     processed = false;
            // == or !=.
            if (strs.Length >= 2)
            {
                processed = true;
                varName1  = strs[0];
                varName2  = strs[1];
            }
            else
            {
                strs = exp.Split("!="[0]);
                if (strs.Length >= 2)
                {
                    processed = true;
                }
            }

            if (!processed)
            {
            }

            ScenarioNode scenario = ScenarioNode.Instance;
            if (scenario != null && scenario.flagTable != null)
            {
//				scenario.flagTable.SetStringValue(  );
            }
#endif
        }
Example #21
0
    /// <summary>
    /// Saves the data. if a Scenario is Played.
    /// </summary>
    static public bool SaveData(string fileName, ViNoSaveInfo info)
    {
        ScenarioNode scenario = ScenarioNode.Instance;

        if (scenario != null)
        {
//			if( vino.saveToExternalFile ){
            // ScenarioNode has a ViNoSaveInfo. saveInfo is a ScriptableObject Data.
            ViNo.SaveToExternalFile(fileName, info, scenario.flagTable);

/*			}
 *                      else{
 *                              ViNo.Save( info );
 *                      }
 * //*/
            return(true);
        }
        else
        {
            Debug.LogWarning("ScenarioNode instance NOT FOUND.");
            return(false);
        }
    }
Example #22
0
        public TreeNode FindScenarioNodeTreeNode(ScenarioNode p)
        {
            if (p == null)
            {
                return(null);
            }
            TreeNode ymtnode    = FindScenarioTreeNode(p.Ymt);
            var      pointsnode = GetChildTreeNode(ymtnode, "Points");

            if (pointsnode == null)
            {
                return(null);
            }
            for (int i = 0; i < pointsnode.Nodes.Count; i++)
            {
                TreeNode pnode = pointsnode.Nodes[i];
                if (pnode.Tag == p)
                {
                    return(pnode);
                }
            }
            return(null);
        }
Example #23
0
 public void RemoveNode(ScenarioNode node)
 {
     this.m_Nodes.Remove(node);
 }
Example #24
0
 public void AddNode(ScenarioNode node)
 {
     this.m_Nodes.Add(node);
 }
Example #25
0
    public bool IsNodeCompleted(string node_name)
    {
        ScenarioNode node = this.GetNode(node_name);

        return(node != null && node.m_State == ScenarioNode.State.Completed);
    }
Example #26
0
 public override string ToString()
 {
     return(ScenarioNode.ToString() + ": Rotation");
 }
    static public void CreateConvScene(string templScenePath)
    {
        GameObject sceneRoot = CreateTemplScene(templScenePath);

        sceneRoot.name = "A Conversation Scene";

        string scenarioName = "A_Conversation";

        if (!System.IO.Directory.Exists("Assets/" + scenarioName))
        {
            AssetDatabase.CreateFolder("Assets", scenarioName);
        }

        GameObject scenarioObj = ViNoToolUtil.CreateANewScenario(scenarioName, true);
        GameObject startObj    = scenarioObj.transform.FindChild("START").gameObject;
//		scenarioObj.transform.parent.transform.parent = sceneRoot.transform;

        GameObject    node0         = new GameObject("0_Scene");
        LoadSceneNode loadSceneNode = node0.AddComponent <LoadSceneNode>();

        loadSceneNode.sceneName  = "Scene1";
        loadSceneNode.method     = LoadSceneNode.Methods.DESTROY_AND_LOAD;
        loadSceneNode.withFadeIn = true;

        loadSceneNode.transform.parent = startObj.transform;

        DialogPartNode dlgNode = ViNoToolUtil.AddDialogPartNode(startObj.transform);

        dlgNode.name = "1_Dialog";
        DialogPartData data0 = dlgNode.AddData("", "");
        DialogPartData data1 = dlgNode.AddData("Sachi", "Hello. I am Sachi.");
        DialogPartData data2 = dlgNode.AddData("", "");
        DialogPartData data3 = dlgNode.AddData("Maiko", "Hi. Sachi.");
        DialogPartData data4 = dlgNode.AddData("Sachi", "Bye Bye !");
        DialogPartData data5 = dlgNode.AddData("Maiko", "Bye Bye !");
        DialogPartData data6 = dlgNode.AddData("", "");

        data0.enterActorEntries              = new DialogPartData.ActorEntry[1];
        data0.enterActorEntries[0]           = new DialogPartData.ActorEntry();
        data0.enterActorEntries[0].actorName = "Sachi";
        data0.actionID = DialogPartNodeActionType.EnterActor;
        data0.enterActorEntries[0].position = ViNoToolkit.SceneEvent.ActorPosition.middle_left;

        data1.isName = true;

        data2.enterActorEntries              = new DialogPartData.ActorEntry[1];
        data2.enterActorEntries[0]           = new DialogPartData.ActorEntry();
        data2.enterActorEntries[0].actorName = "Maiko";
        data2.actionID = DialogPartNodeActionType.EnterActor;
        data2.enterActorEntries[0].position = ViNoToolkit.SceneEvent.ActorPosition.middle_right;
        data3.isName = true;

        data4.isName = true;
        data5.isName = true;

        data6.actionID                      = DialogPartNodeActionType.ExitActor;
        data6.exitActorEntries              = new DialogPartData.ActorEntry[2];
        data6.exitActorEntries[0]           = new DialogPartData.ActorEntry();
        data6.exitActorEntries[1]           = new DialogPartData.ActorEntry();
        data6.exitActorEntries[0].actorName = "Sachi";
        data6.exitActorEntries[1].actorName = "Maiko";

#if false
        GameObject parentObj = GameObject.Find("Panels");

        DrawObjectsTab.CreateBG("BG", parentObj);
        GameObject ch1 = DrawObjectsTab.Create2Layer("Ch1", parentObj);
        GameObject ch2 = DrawObjectsTab.Create2Layer("Ch2", parentObj);

        ch1.transform.localPosition = new Vector3(-120f, 0f, 0f);
        ch2.transform.localPosition = new Vector3(120f, 0f, 0f);

        AssetDatabase.MoveAsset("Assets/BG", "Assets/" + scenarioName + "/BG");
        AssetDatabase.MoveAsset("Assets/Ch1", "Assets/" + scenarioName + "/Ch1");
        AssetDatabase.MoveAsset("Assets/Ch2", "Assets/" + scenarioName + "/Ch2");
#endif

        string       scenarioFlagDataPath = "Assets/" + scenarioName + "/" + scenarioName + "Flags.asset";
        string       scenarioSaveDataPath = "Assets/" + scenarioName + "/" + scenarioName + "SaveData.asset";
        FlagTable    flagTable            = ScriptableObjectUtility.CreateScriptableObject("FlagTable", scenarioFlagDataPath) as FlagTable;
        ViNoSaveInfo saveInfo             = ScriptableObjectUtility.CreateScriptableObject("ViNoSaveInfo", scenarioSaveDataPath) as ViNoSaveInfo;
        ScenarioNode scenarioNode         = scenarioObj.GetComponent <ScenarioNode>();
        scenarioNode.m_PlayAtStart = true;
        scenarioNode.flagTable     = flagTable;
//		scenarioNode.saveInfo = saveInfo;

        ScenarioCtrl scenarioCtrl = GameObject.FindObjectOfType(typeof(ScenarioCtrl)) as ScenarioCtrl;
        scenarioCtrl.quickSaveSlot = saveInfo;
        scenarioCtrl.saveInfo      = saveInfo;

        // Create an ActorLibrary and a SceneLibrary.
        string actorLibPrefabPath = "Assets/" + scenarioName + "/ActorLibrary.prefab";
        string sceneLibPrefabPath = "Assets/" + scenarioName + "/SceneLibrary.prefab";

        ViNoScenarioDataUtil.CreateActorLibrary(actorLibPrefabPath);
        ViNoScenarioDataUtil.CreateSceneLibrary(sceneLibPrefabPath);
        GameObject.DestroyImmediate(GameObject.Find("ActorLibrary"));
        GameObject.DestroyImmediate(GameObject.Find("SceneLibrary"));

//		ViNoToolkit.ActorInfo actor1 = ViNoScenarioDataUtil.CreateActorInfo() as ViNoToolkit.ActorInfo;
        ViNoToolkit.SceneEvent sceneEvt = GameObject.FindObjectOfType(typeof(ViNoToolkit.SceneEvent)) as ViNoToolkit.SceneEvent;

        ViNoToolkit.ActorLibrary actorLib = AssetDatabase.LoadAssetAtPath(actorLibPrefabPath, typeof(ViNoToolkit.ActorLibrary)) as ViNoToolkit.ActorLibrary;
        ViNoToolkit.SceneLibrary sceneLib = AssetDatabase.LoadAssetAtPath(sceneLibPrefabPath, typeof(ViNoToolkit.SceneLibrary)) as ViNoToolkit.SceneLibrary;

/*		actorLib.actorEntries = new ViNoToolkit.ActorInfo[ 1 ];
 *              actorLib.actorEntries[ 0 ] = actor1;
 * //*/
        sceneEvt.actorLib = actorLib;
        sceneEvt.sceneLib = sceneLib;
    }
Example #28
0
 public void SetRotation(Quaternion newrot, bool editPivot)
 {
     if (MultipleSelectionItems != null)
     {
         if (editPivot)
         {
         }
         else
         {
             var cen   = MultipleSelectionCenter;
             var orinv = Quaternion.Invert(MultipleSelectionRotation);
             var trans = newrot * orinv;
             for (int i = 0; i < MultipleSelectionItems.Length; i++)
             {
                 if (MultipleSelectionItems[i].CollisionPoly == null)//skip polys, they use gathered verts
                 {
                     var refpos = MultipleSelectionItems[i].WidgetPosition;
                     var relpos = refpos - cen;
                     var newpos = trans.Multiply(relpos) + cen;
                     var refori = MultipleSelectionItems[i].WidgetRotation;
                     var newori = trans * refori;
                     MultipleSelectionItems[i].SetPosition(newpos, false);
                     MultipleSelectionItems[i].SetRotation(newori, false);
                 }
             }
             if (GatheredCollisionVerts != null)
             {
                 for (int i = 0; i < GatheredCollisionVerts.Length; i++)
                 {
                     var refpos = GatheredCollisionVerts[i].Position;
                     var relpos = refpos - cen;
                     var newpos = trans.Multiply(relpos) + cen;
                     GatheredCollisionVerts[i].Position = newpos;
                 }
             }
             MultipleSelectionRotation = newrot;
         }
     }
     else if (EntityDef != null)
     {
         if (editPivot)
         {
             EntityDef.SetPivotOrientationFromWidget(newrot);
         }
         else
         {
             EntityDef.SetOrientationFromWidget(newrot);
         }
     }
     else if (CarGenerator != null)
     {
         CarGenerator.SetOrientation(newrot);
     }
     else if (CollisionVertex != null)
     {
         //do nothing, but stop any poly from being rotated also
     }
     else if (CollisionPoly != null)
     {
         CollisionPoly.Orientation = newrot;
     }
     else if (CollisionBounds != null)
     {
         CollisionBounds.Orientation = newrot;
     }
     else if (ScenarioNode != null)
     {
         ScenarioNode.SetOrientation(newrot);
     }
     else if (NavPoint != null)
     {
         NavPoint.SetOrientation(newrot);
     }
     else if (NavPortal != null)
     {
         NavPortal.SetOrientation(newrot);
     }
     else if (Audio != null)
     {
         Audio.SetOrientation(newrot);
     }
 }
        public static void CreateStepNode(
            ReportLogs report, List <string> logs,
            FeatureContext featureContext, TestContext testContext,
            ScenarioContext scenarioContext, Contexts contexts)
        {
            if (report.Features == null)
            {
                report.Features = new List <FeatureNode>();
            }

            var feature = report.Features.Find(f => f.Name == featureContext.FeatureInfo.Title);

            if (feature == null)
            {
                feature = new FeatureNode
                {
                    Name = featureContext.FeatureInfo.Title
                };

                report.Features.Add(feature);
            }

            if (feature.Scenarios == null)
            {
                feature.Scenarios = new List <ScenarioNode>();
            }

            var scenario = feature.Scenarios.Find(s => s.Name == testContext.TestName);

            if (scenario == null)
            {
                scenario = new ScenarioNode
                {
                    Name = testContext.TestName,
                    Tags = scenarioContext.ScenarioInfo.Tags
                };

                feature.Scenarios.Add(scenario);
            }

            var keyword = scenarioContext.StepContext.StepInfo.StepInstance.Keyword;
            var step    = scenarioContext.StepContext.StepInfo.StepInstance.Text;

            if (string.IsNullOrEmpty(keyword))
            {
                keyword = scenarioContext.StepContext.StepInfo.StepInstance.StepDefinitionKeyword.ToString();

                logs.Add($"{keyword} {step}");
                logs.AddRange(contexts.Logs);
            }
            else
            {
                logs = logs?.Select(x => "&emsp;" + x.Replace("<br />", "<br />&emsp;")).ToList();

                logs.AddRange(contexts.Logs);

                if (scenario.Steps == null)
                {
                    scenario.Steps = new List <StepNode>();
                }

                if (scenarioContext.TestError == null)
                {
                    scenario.Steps.Add(new StepNode
                    {
                        Keyword      = keyword,
                        Name         = step,
                        Pass         = true,
                        Logs         = new List <string>(logs),
                        ErrorMessage = string.Empty,
                        Screenshot   = string.Empty
                    });
                }
                else
                {
                    scenario.Steps.Add(new StepNode
                    {
                        Keyword      = keyword,
                        Name         = step,
                        Pass         = scenarioContext.TestError == null,
                        Logs         = new List <string>(logs),
                        ErrorMessage = scenarioContext.TestError.Message,

                        Screenshot = report.Name.Contains("API")? string.Empty : contexts.Screenshot
                    });
                }
            }
        }
Example #30
0
        public static EvaluationPocket Evaluate(string[][] pocketCardsStr, string[] boardStr, string[] deadStr)
        {
            int pocketsCount = pocketCardsStr.GetLength(0);

            int totalBoards = Eval(pocketCardsStr, boardStr, deadStr);

            ScenarioNode root = new ScenarioNode();
            int[] values = new int[pocketsCount];
            for (int i = 0; i < totalBoards; i++)
            {
                for (int p = 0; p < pocketsCount; p++)
                {
                    values[p] = _boardsBuffer[i * pocketsCount + p];
                }
                root.Add(ScenarioNode.Normalize(values), 1);
            }

            return new EvaluationPocket(pocketCardsStr, boardStr, deadStr, root.CollectScenarios());
        }
Example #31
0
    /// <summary>
    /// Checks the instance.
    /// if Played , the Played Scenario is the instance.
    /// if Awaken , the Awaken Scenairo is the instance.
    /// </summary>
    private void CheckInstance()
    {
        // DialogPartNode OnEnable is off.

        // SOUND DATA IS NOT USED CURRENTLY.
        #if false
        if( soundData != null ){
            ViNoSoundPlayer pl = ISoundPlayer.Instance as ViNoSoundPlayer;
            pl.SetSoundData( soundData );
        }
        #endif

        //		Debug.Log( "ScenarioNode Check Instance.");
        /*		if( saveInfo == null ){
            Debug.LogWarning( "SaveInfo not Attached to " + name + "ScenarioNode. The GameState of this ScenarioNode is NOT Saved." ) ;
        }
        //*/
        if( flagTable == null ){
            Debug.LogWarning( "FlagTable not Attached to " + name + "ScenarioNode. Flag Information is NOT to be Saved." ) ;
        }

        if( ScenarioCtrl.Instance != null
                            &&
             ScenarioCtrl.Instance.destroyPrevScenario ){
                if( instance != null &&  instance.gameObject != this.gameObject ){
        //			instance.gameObject.SetActive( false) ;
                    Destroy( instance.gameObject );
                }
        }
        //		Debug.Log( "ScenarioNode Instance is now :" + this.name );
        instance = this;
        // Play a Scenario and Active. Currently false.
        //		instance.gameObject.SetActive( true );
    }
Example #32
0
    // ------------- Override --------------------.

    /// <summary>
    /// Handles the opcode.
    /// </summary>
    public override void OnUpdate()
    {
        if (IsFinish())
        {
            return;
        }

        // Pomp Message to MessagingHandler.
        if (m_MessagePompToMsghandler)
        {
            if (m_MessagingHandler != null)
            {
                bool handled = m_MessagingHandler.HandleOpcode(this);
                m_MessagePompToMsghandler = !handled;
            }
            return;
        }

        m_CanTextProgress = false;
        switch (code[pc])
        {
        case Opcode.STRING:             pc = ByteCodeReader.readString(code, pc + 1);        m_TextBuilder.Append(loadedString);   break;

        case Opcode.TEXT:               pc = ReadText(pc);                                                                                                                                            break;

        case Opcode.VAR:                pc = ByteCodeReader.readVar(code, pc, ref paramHash, ref m_TextBuilder, stubIndent);       break;

        case Opcode.TABLE:              pc = ByteCodeReader.readTable(code, pc, ref paramHash);                                                                     break;

        case Opcode.ASSIGN_STRING:
//			Debug.Log("OPCODE>ASSIGN_STRING");
            pc        = ByteCodeReader.readString(code, pc + 2);
            leftHand  = loadedString;
            pc        = ByteCodeReader.readString(code, pc + 1);
            rightHand = loadedString;
//			Debug.Log(  "Opcode.ASSIGN key=" + leftHand + " value=\"" + rightHand + "\"" );

// Assign Value to Hashtable ?.
#if false
            symbolTable[leftHand] = rightHand;

// Assign Value to FlagTable.
#else
            ScenarioNode scenario = ScenarioNode.Instance;
            if (scenario != null && scenario.flagTable != null)
            {
                scenario.flagTable.SetStringValue(leftHand, rightHand);
            }
#endif
            leftHand  = "";
            rightHand = "";
            break;

        case Opcode.NULL:              pc++;                                                                                                                                                                           break;

        case Opcode.MESSAGING:
            pc = ByteCodeReader.readString(code, pc + 2);
            messagingTargetName       = loadedString;
            m_MessagePompToMsghandler = true;
            bool isIgnoreObj = loadedString.Equals("env");
            if (!isIgnoreObj)
            {
                if (tweenDataCached.tweenTarget != null)
                {
                    if (!tweenDataCached.tweenTarget.name.Equals(messagingTargetName))
                    {
                        tweenDataCached.tweenTarget = GameObject.Find(messagingTargetName);
                    }
                }
                else
                {
                    tweenDataCached.tweenTarget = GameObject.Find(messagingTargetName);
                }
            }
            tweenDataCached.paramTable = paramHash;
            break;

        case Opcode.NODE:
            m_PrevNodeName = m_CurrNodeName;
            pc             = ByteCodeReader.readString(code, pc + 2);
            ViNoDebugger.Log("NODE", loadedString);

            m_CurrNodeName            = loadedString;
            m_NodePcMap[loadedString] = pc;
            SetCurrentNodeToScriptEngine();

            // Callback to ScriptBinder.
            scriptBinder.OnEnterNode(this);
            break;

        case Opcode.LOAD_RESOURCE:
            m_LoadedResourcePath = VirtualMachine.loadedTextLiteralString;
            m_LoadedResource     = UnityWrapper.LoadResource(m_LoadedResourcePath);
            pc++;
            break;

// TODO : Need to Test .
        case Opcode.PLAY_AUDIO_FROM_RESOURCE:
            m_LoadedResourcePath = VirtualMachine.loadedTextLiteralString;
            ISoundPlayer.Instance.PlayAudioClip(m_LoadedResource as AudioClip, m_LoadedResourcePath, ViNoConfig.prefsBgmVolume, 0f);
            m_LoadedResource = null;
            Resources.UnloadUnusedAssets();

            pc++;
            break;

        case Opcode.INSTANTIATE_AS_GAMEOBJECT:
            if (m_LoadedResource != null)
            {
                string parentName = VirtualMachine.loadedTextLiteralString;

                UnityWrapper.InstantiateAsGameObject(m_LoadedResource, parentName);

                m_LoadedResource = null;
                Resources.UnloadUnusedAssets();
            }
            else
            {
                Debug.LogError("Resource not loaded.");
            }
            pc++;
            break;

        case Opcode.DESTROY_OBJECT:
            string     goName = VirtualMachine.loadedTextLiteralString;
            GameObject go     = GameObject.Find(goName);                                // TODO : GO.Find is Slow .
            GameObject.Destroy(go);
            pc++;
            break;

        case Opcode.JUMP:               // Jump to loadedString Node  .
            ByteCodeReader.readString(code, pc + 2);
            GoToLabel(loadedString);
            ViNoDebugger.Log("NODE", "jump to :" + loadedString);
            break;

        case Opcode.IF:
            pc = ByteCodeReader.readString(code, pc + 2);
            string flagName = VirtualMachine.loadedString;
            Debug.Log("flag name :" + flagName);

            bool isOnOrOff = (code[pc] == 1) ? true : false;
            pc++;

            pc = ByteCodeReader.readString(code, pc + 1);
            string ifTarget = VirtualMachine.loadedString;
            Debug.Log("IF =>" + ifTarget);
            pc = ByteCodeReader.readString(code, pc + 1);
            string elseTarget = VirtualMachine.loadedString;
            Debug.Log("ELSE =>" + elseTarget);

            bool isFlagOn = ScenarioNode.Instance.flagTable.CheckFlagBy(flagName);
            if (isFlagOn == isOnOrOff)
            {
                Debug.Log("IF");
                GoToLabel(ifTarget);
            }
            else
            {
                Debug.Log("ELSE");
                GoToLabel(elseTarget);
            }
            break;

            // ----- Layer -----.
#if false
        case Opcode.LAYOPT:                             GOOptionNode.Do(paramHash);           pc++;   break;
#endif
        case Opcode.BEGIN_TRANSITION:   UnityWrapper.BeginTransition();         pc++;   break;

        case Opcode.END_TRANSITION:             UnityWrapper.EndTransition();           pc++;   break;

        case Opcode.SCENE_NODE:
            SceneData.SceneNodeData data = SceneCreator.CreateNodeData(paramHash);
            SceneCreator.Create(data);
            pc++;
            break;

        case Opcode.LOAD_SCENE:
//			bool destroy = ( code[ pc + 1 ] == 0 ) ? true : false ;
//			UnityWrapper.LoadScene( m_LoadedResource , destroy );
            LoadSceneNode.Do(m_LoadedResource, paramHash);
            m_LoadedResource = null;
            Resources.UnloadUnusedAssets();
            pc++;
            break;

        case Opcode.CLEAR_SCENE:
            GameObject advSceneRoot     = ViNoSceneManager.Instance.theSavedPanel;
            bool       immediateDestroy = false;
            SceneCreator.DestroyScene(advSceneRoot, immediateDestroy);
            pc++;
            break;

/*		case Opcode.PLAY_ANIMATION:
 *                      byte animationID = code[ pc + 1 ];
 *                      ViNoAnimationManager.Instance.PlayAnimation( (int)animationID );
 *                      pc+= 2;
 *                      break;
 * //*/

        // ----- Message -----.
        case Opcode.BR:
//			m_TextBuilder.Append( "\n" );
            pc++;           break;            //scriptBinder.BR( this );	pc++;		break;

        case Opcode.CM:         ClearMessage();                         pc++;           break;

        case Opcode.ER:
            AddToBacklog();
            ClearTextBuilder();
            if (m_MsgTargetTextBox != null)
            {
                m_MsgTargetTextBox.ClearMessage();
            }
            else
            {
                Debug.LogWarning("Current Message Target Not Set.");
            }
            pc++;
            break;

        case Opcode.PRINT:              scriptBinder.PRINT(this);                     pc++;           break;

        case Opcode.CURRENT:
            TriggerMessageEvent("OnMessageTargetChanged", code[pc + 1], "", true);
            break;

        case Opcode.SET_TEXT:
            TriggerMessageEvent("OnSetText", code[pc + 1], VirtualMachine.loadedTextLiteralString, true);
            m_CurrentText = m_MessageEventData.message;
            break;

        case Opcode.HIDE_MESSAGE:
            TriggerMessageEvent("OnHideMessage", code[pc + 1], "", false);
            break;

        // ------ System Opcode -----.
        case Opcode.START_WAIT:
            m_ElapsedSec = 0f;
            if (!string.IsNullOrEmpty(loadedTextLiteralString))
            {
                m_WaitSec = float.Parse(loadedTextLiteralString);
            }
            else
            {
                m_WaitSec = kWaitSec;
            }
            pc++;
            break;

        case Opcode.UPDATE_WAIT:
//			ViNoDebugger.Log( "VM" , "waiting ...");
            m_ElapsedSec += Time.deltaTime;
            if (m_ElapsedSec > m_WaitSec)
            {
                pc++;
            }
            break;

        case Opcode.STOP:
            // Wait Until Player choosing from options . or reached to the end of a leaf node .
            // Nothing to do...

            break;

        case Opcode.END:
            ViNoEventManager.Instance.TriggerEvent("OnFinishScenario");
            update = false;
            break;

        case Opcode.PLAY_SCENARIO:
            pc = ByteCodeReader.readString(code, pc + 2);
            string     scenarioName = loadedString;
            GameObject scenarioObj  = GOCache.SetActive(scenarioName, true);
            if (scenarioObj != null)
            {
                ScenarioNode s = scenarioObj.GetComponent <ScenarioNode>();
                s.Play();
            }
            break;

        case Opcode.FLAG_ON:
            if (ScenarioNode.Instance != null && ScenarioNode.Instance.flagTable != null)
            {
                ScenarioNode.Instance.flagTable.SetFlagBy(VirtualMachine.loadedTextLiteralString, true);
            }
            pc++;
            break;

        case Opcode.FLAG_OFF:
            if (ScenarioNode.Instance != null && ScenarioNode.Instance.flagTable != null)
            {
                ScenarioNode.Instance.flagTable.SetFlagBy(VirtualMachine.loadedTextLiteralString, false);
            }
            pc++;
            break;

        case Opcode.SELECTIONS:
            ISelectionsCtrl selCtrl = ISelectionsCtrl.Instance;
            if (selCtrl != null)
            {
                if (!selCtrl.IsActive())
                {
                    string title = VirtualMachine.loadedTextLiteralString;
                    selCtrl.SetTitle(title);
                    ISelectionsCtrl.Instance.ChangeActive(true);
                }
            }
            else
            {
                Debug.LogError("ISelectionsCtrl instance not found.");
            }
            pc++;
            break;

        case Opcode.LINK:               ISelectionsCtrl.Instance.AddSelection(ref paramHash); pc++;   break;

        case Opcode.WAIT_TOUCH:
            if (IScriptEngine.skip)
            {
                if (IScriptEngine.skipAlreadyPass && !VirtualMachine._ALREADY_PASS_THE_NODE)
                {
                    return;
                }

                _SkipText( );

                ISoundPlayer pl = ISoundPlayer.Instance;
                if (pl != null)
                {
                    if (pl.IsPlayingVoice())
                    {
                        pl.StopVoice();
                    }
                }
                m_CanTextProgress = true;
                return;
            }

            if (autoMode)
            {
                float dt = Time.deltaTime;
                m_TimeElapsed += dt;
                if (m_TimeElapsed > _AUTO_MODE_WAIT_TIME)
                {
                    m_TimeElapsed = 0f;
                    _SkipText();
                }
                return;
            }
            m_CanTextProgress = true;
            break;

//		case Opcode.PLAY_BGM:
//			break;

        // -----Audio -----.
        case Opcode.PLAY_SOUND:
            byte soundCategory = code[pc + 1];                  // 0: BGM 1:SE 2: VOICE.
            byte soundID       = code[pc + 2];

            UnityWrapper.PlaySound(soundCategory, soundID);
            if (soundCategory == 2)
            {
                SET_CURRENT_VOICE_ID(true, soundID);
            }
            pc += 3;
            break;

        case Opcode.STOP_SOUND:
            //TODO :

            pc++;
            break;

        case Opcode.STOP_VOICE:
            SET_CURRENT_VOICE_ID(false, 0);
            if (ISoundPlayer.Instance != null)
            {
                ISoundPlayer.Instance.StopVoice();
            }
            pc++;
            break;

        default:
            ViNoDebugger.LogError("VM", "PC : " + pc);
            break;
        }
    }
		private string vpathEvaluator(Match match)
		{
			if (Scenario == null) return "";

			var vpath = match.Groups[1].Value;

			var branch = Scenario.Vault.GetBranch(vpath);
			if (branch == null) return "<span style='background-color:red'>Узел не существует</span>";

			var value = branch.GetValue("declarationType");
			if (value != null)
			{
				var type = value.ContentString;
				if (type == "formula")
				{
					string eval = null;

					var conditions = branch.Parent.Parent.GetBranch("_conditions");
					var isConditional = conditions != null && conditions.GetBranches().Length > 0;
					TreeNode treeNode;
					var index = branch.GetValue("elfCode").ContentString.IndexOf('=');
					if (isConditional && _map.TryGetValue(branch.Parent.Parent.Id, out treeNode) && index > 0)
					{
						treeNode = treeNode.Nodes.Cast<TreeNode>().Where(x => x.Checked).FirstOrDefault();
						if (treeNode != null)
						{
							var scenarioNode = new ScenarioNode(treeNode.Tag as IBranch);
							var varName = branch.GetValue("elfCode").ContentString.Substring(0, index);
							var realCode = scenarioNode.FormulaDeclarations.Where(x => x.ElfCode.IndexOf(varName) > 0).FirstOrDefault();
							if (realCode != null)
							{
								var lines = realCode.ElfCode.Split('\n');
								lines[lines.Length - 1] = "ret " + lines[lines.Length - 1];
								eval = string.Join(Environment.NewLine, lines);
							}
						}
					}

					try
					{
						eval = _evalSession2.Eval(branch, eval).ToString();
					}
					catch (Exception)
					{
						eval = string.Format("<div style='background-color:red'>Ошибка вычисления формулы</div>");
					}
					return eval;
				}
			}

			var selfValue = branch.GetValue("valueForTesting").ContentString;

			if (string.IsNullOrEmpty(selfValue))
			{
				var repositoryVPath = branch.GetValue("repositoryValue").ContentString;

				if (!string.IsNullOrEmpty(repositoryVPath))
				{
					using (var repo = RepositoryEditor.Repository())
					{
						var v = repo.GetValue(repositoryVPath);
						if (v == null) return "";
						return v.ContentString ?? "";
					}
				}
			}
			return selfValue;
		}
Example #34
0
        public string GetFullNameString(string defval)
        {
            string name = defval;

            if (MultipleSelection)
            {
                name = "Multiple items";
            }
            else if (EntityDef != null)
            {
                name = EntityDef._CEntityDef.archetypeName.ToString();
            }
            else if (Archetype != null)
            {
                name = Archetype.Hash.ToString();
            }
            else if (CollisionBounds != null)
            {
                name = CollisionBounds.GetName();
            }
            if (Geometry != null)
            {
                name += " (" + GeometryIndex.ToString() + ")";
            }
            if (TimeCycleModifier != null)
            {
                name = TimeCycleModifier.CTimeCycleModifier.name.ToString();
            }
            if (BoxOccluder != null)
            {
                name = "BoxOccluder " + (BoxOccluder.Ymap?.Name ?? "") + ": " + BoxOccluder.Index.ToString();
            }
            if (OccludeModel != null)
            {
                name = "OccludeModel " + (OccludeModel.Ymap?.Name ?? "") + ": " + OccludeModel.Index.ToString();
            }
            if (CarGenerator != null)
            {
                name = CarGenerator.NameString();
            }
            if (EntityExtension != null)
            {
                name += ": " + EntityExtension.Name;
            }
            if (ArchetypeExtension != null)
            {
                name += ": " + ArchetypeExtension.Name;
            }
            if (WaterQuad != null)
            {
                name = "WaterQuad " + WaterQuad.ToString();
            }
            if (NavPoly != null)
            {
                name = "NavPoly " + NavPoly.ToString();
            }
            if (NavPoint != null)
            {
                name = "NavPoint " + NavPoint.ToString();
            }
            if (NavPortal != null)
            {
                name = "NavPortal " + NavPortal.ToString();
            }
            if (PathNode != null)
            {
                name = "PathNode " + PathNode.AreaID.ToString() + "." + PathNode.NodeID.ToString();// + FloatUtil.GetVector3String(PathNode.Position);
            }
            if (TrainTrackNode != null)
            {
                name = "TrainTrackNode " + FloatUtil.GetVector3String(TrainTrackNode.Position);
            }
            if (ScenarioNode != null)
            {
                name = ScenarioNode.ToString();
            }
            if (Audio != null)
            {
                name = Audio.ShortTypeName + " " + Audio.GetNameString();//  + FloatUtil.GetVector3String(Audio.InnerPos);
            }
            if (MloRoomDef != null)
            {
                name = "MloRoomDef " + MloRoomDef.RoomName;
            }
            return(name);
        }
Example #35
0
 //    private SerializedProperty soundDataProp = null;
 private static void CompileAndSaveAsBinaryFile( string fileName , ScenarioNode scenario )
 {
     ByteCodes btcodes = scenario.Compile();
     ViNode.SaveByteCodesToFile( fileName , btcodes.GetCode() );
 }