public Visa(ScenarioMain simulator) : base(simulator) { CardInfo ci; ci = new CardInfo(); ci.CreditLimit = 200.0; ci.CumulatedAmount = 0; ci.Name = "John Doe"; ci.Number = "12345"; _creditCards = new CardInfo[] { ci }; }
public BarnesAndNoble(ScenarioMain simulator) : base(simulator) { Product tempProduct; _books = new List<Product>(); tempProduct = new Product(); tempProduct.Name = "Software Engineering (10th Edition)"; tempProduct.Price = 165.20; _books.Add(tempProduct); tempProduct = new Product(); tempProduct.Name = "Introduction to Programming Using C#"; tempProduct.Price = 24.95; _books.Add(tempProduct); tempProduct = new Product(); tempProduct.Name = "Introduction to Programming Using C++"; tempProduct.Price = 30.99; _books.Add(tempProduct); }
public Amazon(ScenarioMain simulator) : base(simulator) { Product tempProduct; _stock_barnesAndNoble = new List<Product>(); _user_cart = new Package(); // We assume that Amazon already have the stock information of the vendor (Barnes and Noble) tempProduct = new Product(); tempProduct.Name = "Software Engineering (10th Edition)"; tempProduct.Price = 165.20; _stock_barnesAndNoble.Add(tempProduct); tempProduct = new Product(); tempProduct.Name = "Introduction to Programming Using C#"; tempProduct.Price = 24.95; _stock_barnesAndNoble.Add(tempProduct); tempProduct = new Product(); tempProduct.Name = "Introduction to Programming Using C++"; tempProduct.Price = 30.99; _stock_barnesAndNoble.Add(tempProduct); }
public EmergencyCallCenter(ScenarioMain simulator) : base(simulator) { }
public EMSVehicle(ScenarioMain simulator) : base(simulator) { }
public SmartHome_Object(ScenarioMain simulator) : base(simulator) { }
public Ambulance(ScenarioMain simulator, int x) : base(simulator) { _currentPosition = x; _vehicleStatus = VEHICLE_STATUS.PARKED; }
public UPS(ScenarioMain simulator) : base(simulator) { }
public MCI_Object(ScenarioMain simulator) : base(simulator) { }
/// <summary> /// Constructor /// </summary> /// <param name="simulator"></param> public Ambulance(ScenarioMain simulator) : base(simulator) { }
public Heater(ScenarioMain simulator) : base(simulator) { }
public UPSDriver(ScenarioMain simulator) : base(simulator) { }
public Hospital(ScenarioMain simulator, int AvailableBeds) : base(simulator) { bedAvailability = AvailableBeds; _patients = new List <Patient>(); }
public Patient(ScenarioMain simulator) : base(simulator) { _delayed = 0; }
public Cooler(ScenarioMain simulator) : base(simulator) { }
public Thermometer(ScenarioMain simulator) : base(simulator) { }
public Customer(ScenarioMain simulator) : base(simulator) { _receivedProducts = new List <Product>(); }
public Patient(ScenarioMain simulator, PATIENT_STATUS status) : base(simulator) { _patientStatus = status; _delayed = 0; }
public Room(ScenarioMain simulator) : base(simulator) { rnd = new Random(); }
public Humidifier(ScenarioMain simulator) : base(simulator) { }
public Hospital(ScenarioMain simulator, int AvailableBeds) : base(simulator) { numOfAvailableBeds = AvailableBeds; _patients = new List<Patient>(); }
public Hygrometer(ScenarioMain simulator) : base(simulator) { }
public MCI_Agent(ScenarioMain simulator) : base(simulator) { }
public ControlCenter(ScenarioMain simulator, double goalTemperature, double goalHumidity) : base(simulator) { _goalTemp = goalTemperature; _goalHumid = goalHumidity; }
public Customer(ScenarioMain simulator) : base(simulator) { _receivedProducts = new List<Product>(); }
public SmartHome_Agent(ScenarioMain simulator) : base(simulator) { }
public Disaster(ScenarioMain simulator, int x) : base(simulator) { _x = x; }
public RescueVehicle(ScenarioMain simulator) : base(simulator) { }
public RescueVehicle(ScenarioMain simulator) : base(simulator) { isDispatched = false; }
public AmbulanceManager(ScenarioMain simulator) : base(simulator) { isDispatched = false; }
public EMSVehicle(ScenarioMain simulator) : base(simulator) { isDispatched = false; }
public Dehumidifier(ScenarioMain simulator) : base(simulator) { }