Example #1
0
    private void CreateConstruction()
    {
        Item item = null;

        item = ItemsManager.Get().CreateItem(this.m_ResultItemID, true, base.transform.position, base.transform.rotation);
        if (this.m_PlacingCondition == ConstructionGhost.GhostPlacingCondition.NeedFirecamp)
        {
            IFirecampAttach[] components = item.gameObject.GetComponents <IFirecampAttach>();
            foreach (IFirecampAttach firecampAttach in components)
            {
                firecampAttach.SetFirecamp(this.m_Firecamp);
            }
        }
        if (this.m_FirecampRacks.Count > 0 && ItemInfo.IsFirecamp(item.GetInfoID()))
        {
            foreach (FirecampRack firecampRack in this.m_FirecampRacks)
            {
                IFirecampAttach[] components2 = firecampRack.gameObject.GetComponents <IFirecampAttach>();
                foreach (IFirecampAttach firecampAttach2 in components2)
                {
                    firecampAttach2.SetFirecamp((Firecamp)item);
                }
            }
        }
        if (this.m_Smoker && ItemInfo.IsFirecamp(item.GetInfoID()))
        {
            IFirecampAttach[] components3 = this.m_Smoker.gameObject.GetComponents <IFirecampAttach>();
            foreach (IFirecampAttach firecampAttach3 in components3)
            {
                firecampAttach3.SetFirecamp((Firecamp)item);
            }
        }
        if (this.m_ConstructionObjectName.Length > 0)
        {
            item.gameObject.name = this.m_ConstructionObjectName;
        }
        ScenarioAction.OnItemCreated(item.gameObject);
        ScenarioCndTF.OnItemCreated(item.gameObject);
        EventsManager.OnEvent(Enums.Event.Build, 1, (int)this.m_ResultItemID);
        HUDMessages hudmessages = (HUDMessages)HUDManager.Get().GetHUD(typeof(HUDMessages));

        hudmessages.AddMessage(GreenHellGame.Instance.GetLocalization().Get(this.m_ResultItemID.ToString()) + " " + GreenHellGame.Instance.GetLocalization().Get("HUDConstruction_Created"), null, HUDMessageIcon.None, string.Empty);
        PlayerAudioModule.Get().PlayBuildCompletedSound();
        ItemsManager.Get().OnCreateItem(this.m_ResultItemID);
        item.SetLayer(item.transform, LayerMask.NameToLayer("Item"));
        foreach (IGhostObserver ghostObserver in this.m_Observers)
        {
            ghostObserver.OnCreateConstruction(this, item);
        }
    }
Example #2
0
    public void Load()
    {
        while (InventoryBackpack.Get().m_Items.Count > 0)
        {
            InventoryBackpack.Get().RemoveItem(InventoryBackpack.Get().m_Items[0], false);
        }
        int i = 0;

        while (i < Item.s_AllItems.Count)
        {
            if (Item.s_AllItems[i] == null)
            {
                Item.s_AllItems.RemoveAt(i);
            }
            else
            {
                if (Item.s_AllItems[i].GetInfoID() != ItemID.Liane_ToHoldHarvest)
                {
                    UnityEngine.Object.Destroy(Item.s_AllItems[i].gameObject);
                }
                i++;
            }
        }
        Item.s_AllItems.Clear();
        this.m_ItemsToSetupAfterLoad.Clear();
        int num = SaveGame.LoadIVal("ItemsCount");

        for (int j = 0; j < num; j++)
        {
            ItemID item_id = (ItemID)SaveGame.LoadIVal("ItemID" + j);
            bool   flag    = SaveGame.LoadBVal("ItemIMReg" + j);
            Item   item    = this.CreateItem(item_id, false, Vector3.zero, Quaternion.identity);
            item.Load(j);
            if (flag)
            {
                item.ItemsManagerRegister(false);
            }
            this.m_ItemsToSetupAfterLoad.Add(item);
            ScenarioAction.OnItemCreated(item.gameObject);
            ScenarioCndTF.OnItemCreated(item.gameObject);
        }
        InventoryBackpack.Get().OnInventoryChanged();
        this.m_CreationsData.Clear();
        int num2 = SaveGame.LoadIVal("ItemCreationData");

        for (int k = 0; k < num2; k++)
        {
            ItemID key   = (ItemID)SaveGame.LoadIVal("ItemCreationDataID" + k);
            int    value = SaveGame.LoadIVal("ItemCreationDataCount" + k);
            this.m_CreationsData.Add((int)key, value);
        }
        this.m_CraftingLockedItems.Clear();
        int num3 = SaveGame.LoadIVal("CraftingLockedItems");

        for (int l = 0; l < num3; l++)
        {
            ItemID item2 = (ItemID)SaveGame.LoadIVal("CraftingLockedItem" + l);
            this.m_CraftingLockedItems.Add(item2);
        }
        this.m_WasConsumedData.Clear();
        num2 = SaveGame.LoadIVal("ItemWasConsumed");
        for (int m = 0; m < num2; m++)
        {
            this.m_WasConsumedData.Add((ItemID)SaveGame.LoadIVal("ItemWasConsumedID" + m));
        }
        this.m_WasCollectedData.Clear();
        num2 = SaveGame.LoadIVal("ItemWasCollected");
        for (int n = 0; n < num2; n++)
        {
            this.m_WasCollectedData.Add((ItemID)SaveGame.LoadIVal("ItemWasCollectedID" + n));
        }
        this.m_WasCraftedData.Clear();
        num2 = SaveGame.LoadIVal("ItemWasCrafted");
        for (int num4 = 0; num4 < num2; num4++)
        {
            this.m_WasCraftedData.Add((ItemID)SaveGame.LoadIVal("ItemWasCraftedID" + num4));
        }
        this.m_WasLiquidBoiledData.Clear();
        num2 = SaveGame.LoadIVal("WasLiquidBoiled");
        for (int num5 = 0; num5 < num2; num5++)
        {
            this.m_WasLiquidBoiledData.Add((LiquidType)SaveGame.LoadIVal("WasLiquidBoiledID" + num5));
        }
        ItemsManager.s_ItemUniqueID = SaveGame.LoadIVal("UniqueID");
        this.m_UnlockedInNotepadItems.Clear();
        int num6 = SaveGame.LoadIVal("UnlockedInNotepadItems");

        for (int num7 = 0; num7 < num6; num7++)
        {
            ItemID id = (ItemID)SaveGame.LoadIVal("UnlockedInNotepadItemID" + num7);
            this.UnlockItemInNotepad(id);
        }
    }