Example #1
0
        /// <summary>
        /// Registers a menu for the application. NOTE: MenuInfo.MenuItem and MenuInfo.ToolStrip will not be valid.</summary>
        /// <param name="info">Menu description; standard menus are defined as static members on the MenuInfo class</param>
        public void RegisterMenu(Sce.Atf.Applications.MenuInfo info)
        {
            if (m_commandService == null)
                throw new InvalidOperationException("ICommandService not found");

            m_commandService.RegisterMenu(new MenuDef(info.MenuTag, info.MenuText, info.Description));
        }
Example #2
0
 public EnrollmentCtrl(EnrollmentScope scope, EnrollmentService service, Sce sce) : base(scope, service, sce)
 {
     this.scope                = scope;
     this.service              = service;
     this.scope.courseList     = new List <Course>();
     this.scope.studentList    = new List <Student>();
     scope.gridOpts.columnDefs = new List <ColumnDef> {
         new ColumnDef {
             name = "AC", width = 50, enableSorting = false, cellTemplate = "<div style='text-align:center'><a ng-click=\"getExternalScopes().EditAction(row)\" href=\"javascript:;\"> <i class=\"fa fa-pencil\"></i>  </a><a ng-click=\"getExternalScopes().RemoveAction(row)\" href=\"javascript:;\"> <i class=\"fa fa-trash\"></i>  </a></div>"
         }
         , new ColumnDef {
             name = "Course", field = "Course_Title"
         }
         , new ColumnDef {
             name = "Student", field = "Student_FirstName"
         }
         , new ColumnDef {
             name = "Grade"
         }
     };
     scope.gridOpts.onRegisterApi = gridApi => {
         gridApi.paging.on.pagingChanged(scope, (newPage, pageSize) => {
             this.pageNo   = newPage;
             this.pageSize = pageSize;
             this.GetPaged();
         });
     };
     this.GetPaged();
     this.LoadRelationalData();
 }
Example #3
0
 public StudentCtrl(StudentScope scope, StudentService service, Sce sce) : base(scope, service, sce)
 {
     this.scope   = scope;
     this.service = service;
     scope.gridOpts.columnDefs = new List <ColumnDef> {
         new ColumnDef {
             name = "AC", width = 50, enableSorting = false, cellTemplate = "<div style='text-align:center'><a ng-click=\"getExternalScopes().EditAction(row)\" href=\"javascript:;\"> <i class=\"fa fa-pencil\"></i>  </a><a ng-click=\"getExternalScopes().RemoveAction(row)\" href=\"javascript:;\"> <i class=\"fa fa-trash\"></i>  </a></div>"
         }
         , new ColumnDef {
             name = "LastName"
         }
         , new ColumnDef {
             name = "FirstName"
         }
         , new ColumnDef {
             name = "EnrollmentDate", cellFilter = "jwtDate | date:'yyyy-MM-dd'"
         }
     };
     scope.gridOpts.onRegisterApi = gridApi => {
         gridApi.paging.on.pagingChanged(scope, (newPage, pageSize) => {
             this.pageNo   = newPage;
             this.pageSize = pageSize;
             this.GetPaged();
         });
     };
     this.GetPaged();
     this.LoadRelationalData();
 }
Example #4
0
 public static float GetAngle( Sce.PlayStation.Core.Vector2 p1, Sce.PlayStation.Core.Vector2 p2, bool degrees=false )
 {
     var x = p2.X - p1.X;
     var y = p2.Y - p1.Y;
     if ( x == 0.0f && y == 0.0f ) {
         return 0.0f;
     }
     var c1 = 3.14159265f * 0.25f;
     var c2 = 3.0f * c1;
     var ay = y < 0 ? -y : y;
     var angle = 0.0f;
     if ( x >= 0 ) {
         angle = c1 - c1 * ((x - ay) / (x + ay));
     } else {
         angle = c2 - c1 * ((x + ay) / (ay - x));
     }
     angle = y < 0 ? -angle : angle;
     if ( angle > 2 * c1 ) {
         angle -= 2 * c2;
     } else {
         angle += 2 * c1;
     }
     if (degrees) {
         angle *= 57.2957796f;
     }
     return angle;
 }
Example #5
0
 public void UpdateCommand(object commandTag, Sce.Atf.Applications.CommandState state)
 {
     // if (commandTag is Command)
     // {
     //     switch ((Command)commandTag)
     //     {
     //     }
     // }
 }
Example #6
0
        private void ComputeCxf()
        {
            //计算雷诺数
            double Re = density * speed * length / Viscosity;

            //计算大头母线长度
            L1 = Diameter * headlength / (Diameter - headDim);
            double L = Math.Sqrt(L1 * L1 + this.R * this.R);
            //计算小头母线长度
            double LL;

            if (rbtZhui.Checked)
            {
                LL = Math.Sqrt((L1 - headlength - headR) * (L1 - headlength - headR) + headR * headR);
            }
            else
            {
                LL = Math.Sqrt((L1 - headlength) * (L1 - headlength) + headR * headR);
            }
            //计算尾椎大母线
            rearL1 = Diameter * rearLength / (Diameter - rearDim);
            double rearL = Math.Sqrt(rearL1 * rearL1 + this.R * this.R);
            //计算尾椎小母线
            double rearLL = Math.Sqrt((rearL1 - headlength) * (rearL1 - headlength) + rearR * rearR);

            //计算侧面积
            double Sce;

            if (rbtZhui.Checked)
            {
                //计算小头母线长度
                Sce = (PI * this.R * L - PI * headR * LL)       //锥台侧面积
                      + PI * Diameter * bodylength              //圆柱侧面积
                      + (PI * R * rearL - PI * rearR * rearLL); //尾椎台侧面积
            }
            else
            {
                Sce = 0.5 * PI * headDim * headDim              //顶半球面积
                      + (PI * this.R * L - PI * headR * LL)     //锥台侧面积
                      + PI * Diameter * bodylength              //圆柱侧面积
                      + (PI * R * rearL - PI * rearR * rearLL); //尾椎台侧面积
            }

            //计算截面积
            double Sjie = R * R * PI;

            //计算摩阻系数_dan
            Cxf                  = 0.032 * (Sce / Sjie) / (Math.Pow(Re, 0.145) * Math.Sqrt(1 + 0.12 * Math.Pow(Ma, 2)));
            this.txtRe.Text      = Re.ToString();
            this.txtSce.Text     = Sce.ToString();
            this.txtSjie.Text    = Sjie.ToString();
            this.txtSceSjie.Text = (Sce / Sjie).ToString();
            this.txtCxf.Text     = Cxf.ToString();
        }
Example #7
0
 /// <summary>
 /// Adds an item to the palette in the given category</summary>
 /// <param name="item">Palette item</param>
 /// <param name="categoryName">Category name</param>
 /// <param name="client">Client that instantiates item during drag-drop operations</param>
 public void AddItem(object item, string categoryName, Sce.Atf.Applications.IPaletteClient client)
 {
     if (m_objectClients.ContainsKey(item))
         throw new InvalidOperationException("duplicate item");
     
     m_objectClients.Add(item, client);
     PaletteContent palette = m_controlInfo.Content as PaletteContent;
     if (palette != null)
     {
         palette.AddItem(item, categoryName ?? string.Empty);
     }
 }
Example #8
0
 /// <summary>
 /// Registers a control with the control host service</summary>
 /// <param name="controlHostService">Control host service</param>
 /// <param name="control">Control</param>
 /// <param name="name">Control name</param>
 /// <param name="description">Control description</param>
 /// <param name="group">Initial location of control on main form</param>
 /// <param name="id">Unique ID for control</param>
 /// <param name="client">Client that owns control, or null</param>
 /// <returns>IControlInfo for registered control</returns>
 public static IControlInfo RegisterControl(
     this IControlHostService controlHostService,
     object control,
     string name,
     string description,
     Sce.Atf.Applications.StandardControlGroup group,
     string id,
     IControlHostClient client)
 {
     var def = new ControlDef() { Name = name, Description = description, Group = group, Id = id };
     return controlHostService.RegisterControl(def, control, client);
 }
Example #9
0
        /// <summary>Director constructor.</summary>
        Director( uint sprites_capacity, uint draw_helpers_capacity, Sce.PlayStation.Core.Graphics.GraphicsContext context )
        {
            m_paused = false;
            m_frame_timer = new Timer();
            m_run_with_scene_called = false;
            m_elapsed = 0.0;

            GL = new GraphicsContextAlpha( context );
            DrawHelpers = new DrawHelpers( GL, draw_helpers_capacity );
            SpriteRenderer = new SpriteRenderer( GL, 6 * sprites_capacity );
            //DebugFlags |= GameEngine2D.DebugFlags.Log;

            m_canceled_replace_scene = new HashSet< Scene >();
        }
Example #10
0
        public ControlInfo(string name, string description, string id, Sce.Atf.Applications.StandardControlGroup group, object imageKey, IDockContent dockContent, IControlHostClient client)
        {
            Requires.NotNullOrEmpty(id, "id");
            Requires.NotNull(dockContent, "dockContent");
            Requires.NotNull(client, "client");

            DockContent = dockContent;
            dockContent.PropertyChanged += DockContent_PropertyChanged;
            Name = name;
            Description = description;
            Id = id;
            Group = group;
            ImageSourceKey = imageKey;
            Client = client;
        }
Example #11
0
        /// <summary>
        /// Registers the control and adds it to a visible form</summary>
        /// <param name="control">Control</param>
        /// <param name="controlInfo">Control display information</param>
        /// <param name="client">Client that owns the control and receives notifications
        /// about its status, or null if no notifications are needed</param>
        /// <remarks>If IControlHostClient.Close() has been called, the IControlHostService
        /// also calls UnregisterControl. Call RegisterControl again to re-register the Control.</remarks>
        public void RegisterControl(System.Windows.Forms.Control control, Sce.Atf.Applications.ControlInfo controlInfo, Sce.Atf.Applications.IControlHostClient client)
        {
            var clientAdapter = GetOrCreateClientAdapter(client);

            // WPF control host service requires a unique control ID in order to be able to reload window layouts
            // on app startup.
            // This is a problem as we do not have one here.
            // The best we can do is try and generate a unique hash
            int uniqueId = GenerateId(control, controlInfo, client);

            IControlInfo contentInfo = m_adaptee.RegisterControl(control, controlInfo.Name, controlInfo.Description, controlInfo.Group, uniqueId.ToString(), clientAdapter);

            controlInfo.Control = control;

            m_info.Add(controlInfo, contentInfo);
            TransferControlInfoValues(controlInfo);
            controlInfo.Changed += (s, e) => TransferControlInfoValues(s as Sce.Atf.Applications.ControlInfo);
        }
        /// <summary>GraphicsContextAlpha constructor.</summary>
        public GraphicsContextAlpha( Sce.PlayStation.Core.Graphics.GraphicsContext context = null )
        {
            m_context = context;
            m_context_must_be_disposed = false;

            if ( m_context == null )
            {
                m_context = new Sce.PlayStation.Core.Graphics.GraphicsContext();
                m_context_must_be_disposed = true; // this class takes ownership of m_context
            }

            ModelMatrix = new MatrixStack(16);
            ViewMatrix = new MatrixStack(16);
            ProjectionMatrix = new MatrixStack(8);
            m_white_texture = CreateTextureUnicolor( 0xffffffff );
            m_white_texture_info = new TextureInfo( m_white_texture );
            DebugStats = new DebugStats_();
        }
Example #13
0
        /// <summary>
        /// Registers a command for a command client.
        /// NOTE: CommandInfo.MenuItem and CommandInfo.Button will not be valid.
        /// Shortcut related properties and methods on CommandInfo will have no effect.</summary>
        /// <param name="info">Command description; standard commands are defined as static
        /// members on the CommandInfo class</param>
        /// <param name="client">Client that handles the command</param>
        public void RegisterCommand(Sce.Atf.Applications.CommandInfo info, Sce.Atf.Applications.ICommandClient client)
        {
            // Embedded image resources will not be available as WPF app resources
            // If image resource does not exist we need to create it and add it to app resources
            object imageResourceKey = null;
            if (!string.IsNullOrEmpty(info.ImageName))
            {
                var embeddedImage = ResourceUtil.GetImage(info.ImageName);
                if (embeddedImage == null)
                    throw new InvalidOperationException("Could not find embedded image: " + info.ImageName);

                Util.GetOrCreateResourceForEmbeddedImage(embeddedImage);
                imageResourceKey = embeddedImage;
            }

            // Convert text and path
            string displayText = GetDisplayMenuText(info.MenuText);
            info.DisplayedMenuText = displayText;

            string[] menuPath = GetMenuPath(info.MenuText);

            // Convert shortcuts
            var inputGestures = new List<InputGesture>();
            foreach (var formsKey in info.Shortcuts)
                inputGestures.Add(Util.ConvertKey(formsKey));

            // Create and register command passing this as command client
            var def = new CommandDef(
                info.CommandTag, 
                info.MenuTag, 
                info.GroupTag, 
                displayText,
                menuPath,
                info.Description,
                imageResourceKey,
                inputGestures.ToArray<InputGesture>(),
                info.Visibility);

            var clientAdapter = GetOrCreateClientAdapter(client);

            var command = m_commandService.RegisterCommand(def, clientAdapter);

            clientAdapter.AddCommand(command);
        }
Example #14
0
        public BaseController(IBaseScope <T> scope, BaseService <T> service, Sce sce)
        {
            this.scope          = scope;
            this.service        = service;
            this.sce            = sce;
            this.scope.message  = null;
            this.scope.list     = null;
            this.scope.gridOpts = new GridOptions
            {
                data            = "list",
                pagingPageSize  = this.pageSize,
                pagingPageSizes = new List <int> {
                    10, 15, 20, 30, 50, 100, 500, 1000
                },
                useExternalPaging = true
            };
            this.scope.isGrid     = false;
            this.scope.gridAction = new GridActionExternalScope
            {
                EditAction   = row => { this.scope.model = this.OnPreLoadForm(row.entity); this.scope.isGrid = true; this.isNewItem = false; },
                RemoveAction = row => { if (confirm("Are you sure?"))
                                        {
                                            this.Delete(row.entity);
                                        }
                }
            };

            /*$
             *  this.scope.model ={ };
             *  this.scope.TrustAsHtml=this.TrustAsHtml.bind(this);
             *  this.scope.createNewItem=this.createNewItem.bind(this);
             *  this.scope.submitForm=this.submitForm.bind(this);
             *  toastr.options.extendedTimeOut = 1000;
             *  toastr.options.timeOut = 1000;
             *  toastr.options.fadeOut = 250;
             *  toastr.options.fadeIn = 250;
             *  toastr.options.positionClass = "toast-top-center";
             * $*/
        }
Example #15
0
        public static int IncrementTile(Sce.PlayStation.HighLevel.GameEngine2D.SpriteTile sprite, int steps, int min, int max, bool looping)
        {
            int x = sprite.TextureInfo.NumTiles.X;
            int y = sprite.TextureInfo.NumTiles.Y;

            int current = sprite.TileIndex2D.X + sprite.TileIndex2D.Y * x;

            if (looping)
            {
                current -= min;
                current += steps;
                current %= max - min;
                current += min;
            }
            else
            {
                current += steps;
                current = System.Math.Min(current, max - 1);
            }

            sprite.TileIndex1D = current;

            return current;
        }
Example #16
0
 public ControlInfo(string name, string description, string id, Sce.Atf.Applications.StandardControlGroup group, IDockContent dockContent, IControlHostClient client)
     : this(name, description, id, group, null, dockContent, client)
 {
 }
Example #17
0
 private ControlHostClientAdapter GetOrCreateClientAdapter(Sce.Atf.Applications.IControlHostClient client)
 {
     ControlHostClientAdapter adapter;
     if (!m_clientAdapters.TryGetValue(client, out adapter))
     {
         adapter = new ControlHostClientAdapter(client);
         m_clientAdapters.Add(client, adapter);
     }
     return adapter;
 }
Example #18
0
 private static DockTo ControlGroupToDockTo(Sce.Atf.Applications.StandardControlGroup standardControlGroup)
 {
     DockTo dockTo = DockTo.Top;
     switch (standardControlGroup)
     {
         case Sce.Atf.Applications.StandardControlGroup.Bottom:
             dockTo = DockTo.Bottom;
             break;
         case Sce.Atf.Applications.StandardControlGroup.Center:
             dockTo = DockTo.Center;
             break;
         case Sce.Atf.Applications.StandardControlGroup.CenterPermanent:
             dockTo = DockTo.Center;
             break;
         case Sce.Atf.Applications.StandardControlGroup.Floating:
             dockTo = DockTo.Center;
             break;
         case Sce.Atf.Applications.StandardControlGroup.Left:
             dockTo = DockTo.Left;
             break;
         case Sce.Atf.Applications.StandardControlGroup.Right:
             dockTo = DockTo.Right;
             break;
         case Sce.Atf.Applications.StandardControlGroup.Top:
             dockTo = DockTo.Top;
             break;
     }
     return dockTo;
 }
Example #19
0
 public void UpdateCommand(object commandTag, Sce.Atf.Applications.CommandState commandState)
 {
     throw new InvalidOperationException("CommandClientAdapter.UpdateCommand() - WPF shouldn't ever be calling this method, and suggests a non-WPF app is erroneously using CommandClientAdapter.");
 }
Example #20
0
 /// <summary>
 /// By default, Sce.PlayStation.HighLevel.GameEngine2D.Base.Input2 simply gets the input data automatically, but 
 /// you can override this behaviour and manually set the data. If the data you set has the .Skip flag set 
 /// to true, all touch and button input will be ignored in Sce.PlayStation.HighLevel.GameEngine2D.Base.Input2.
 /// Calling SetData once forever enables the manual/external control behavior.
 /// </summary>
 public void SetData(Sce.PlayStation.Core.Input.GamePadData data)
 {
     m_external_control = true;
     m_external_data = data;
 }
Example #21
0
 public static void Initialize(Sce.PlayStation.Core.Graphics.GraphicsContext graphics, Type type)
 {
     VFS.BaseType = type;
     Texture.graphics = graphics;
     VertexBuffer.graphics = graphics;
 }
Example #22
0
 /// <summary>
 /// Initialize GameEngine2D
 /// </summary>
 /// <param name="sprites_capacity">The maximum number of sprites, passed to SpriteRenderer's constructor.</param>
 /// <param name="draw_helpers_capacity">The maximum number of vertices that we can use in DrawHelpers.</param>
 /// <param name="context">The core graphics context.</param>
 public static void Initialize( uint sprites_capacity = 500, uint draw_helpers_capacity = 400, Sce.PlayStation.Core.Graphics.GraphicsContext context = null )
 {
     m_instance = new Director( sprites_capacity, draw_helpers_capacity, context );
     Scheduler.m_instance = new Scheduler();
     ActionManager.m_instance = new ActionManager();
 }
Example #23
0
 private void RenderCallback(DesignView designView, Sce.Atf.Rendering.Camera camera)
 {}
Example #24
0
        private void RenderExtras(DesignView designView, Sce.Atf.Rendering.Camera camera)
        {
            bool renderSelected = RenderState.DisplayBound == DisplayFlagModes.Selection
                || RenderState.DisplayCaption == DisplayFlagModes.Selection
                || RenderState.DisplayPivot == DisplayFlagModes.Selection;

            if (renderSelected)
            {
                var selection = DesignView.Context.As<ISelectionContext>().Selection;
                IEnumerable<DomNode> rootDomNodes = DomNode.GetRoots(selection.AsIEnumerable<DomNode>());
                RenderProperties(rootDomNodes,
                    RenderState.DisplayCaption == DisplayFlagModes.Selection,
                    RenderState.DisplayBound == DisplayFlagModes.Selection,
                    RenderState.DisplayPivot == DisplayFlagModes.Selection);
            }

            if (RenderState.GridMode == RenderState.GridModes.Enabled)
            {
                var game = designView.Context.As<IGame>();
                GridRenderer gridRender = game.Grid.Cast<GridRenderer>();
                gridRender.Render(camera);
            }

            RenderProperties(Items,
                RenderState.DisplayCaption == DisplayFlagModes.Always,
                RenderState.DisplayBound == DisplayFlagModes.Always,
                RenderState.DisplayPivot == DisplayFlagModes.Always);

            GameEngine.DrawText2D(m_pendingCaption, Util3D.CaptionFont, 1, 1, Color.White);
        }
Example #25
0
 public static void SetData(uint deviceIndex, Sce.PlayStation.Core.Input.GamePadData data)
 {
     Common.Assert (deviceIndex == 0);
     s_game_pad_data0.SetData (data);
 }
Example #26
0
 /// <summary>
 /// Configure the ProjectLister</summary>
 /// <param name="treeControl">TreeControl used by ProjectLister</param>
 /// <param name="treeControlAdapter">TreeControlAdapter used by ProjectLister</param>
 protected override void Configure(out Sce.Atf.Controls.TreeControl treeControl, out TreeControlAdapter treeControlAdapter)
 {
     base.Configure(out treeControl, out treeControlAdapter);
     treeControl.AllowDrop = true;
 }
Example #27
0
 public CommandClientAdapter(Sce.Atf.Applications.ICommandClient adaptee)
 {
     m_adaptee = adaptee;
 }
Example #28
0
        /// <summary>
        /// Updates command state for given command</summary>
        /// <param name="commandTag">Command</param>
        /// <param name="state">Command state to update</param>
        public void UpdateCommand(object commandTag, Sce.Atf.Applications.CommandState state)
        {
            if (commandTag is Command)
            {
                DesignControl activeControl = m_renderView.ViewControl;
                if (activeControl == null)
                    return;

                switch ((Command)commandTag)
                {
                    case Command.RenderSmooth:
                        state.Check = (activeControl.RenderState.RenderMode & RenderMode.Smooth) != 0;
                        break;

                    case Command.RenderWireFrame:
                        state.Check = (activeControl.RenderState.RenderMode & RenderMode.Wireframe) != 0;
                        break;

                    case Command.RenderOutlined:
                        state.Check = (activeControl.RenderState.RenderMode & RenderMode.Smooth) != 0 &&
                                      (activeControl.RenderState.RenderMode & RenderMode.Wireframe) != 0;
                        break;

                    case Command.RenderTextured:
                        state.Check = (activeControl.RenderState.RenderMode & RenderMode.Textured) != 0;
                        break;

                    case Command.RenderLight:
                        state.Check = ((activeControl.RenderState.RenderMode & RenderMode.Lit) != 0);
                        break;

                    case Command.RenderBackFace:
                        state.Check = ((activeControl.RenderState.RenderMode & RenderMode.CullBackFace) == 0);
                        break;
                }
            }
        }
Example #29
0
        void labelSetting(Sce.PlayStation.HighLevel.UI.Label label, string content, float xPosition, float yPosition, float xSize,
		                  float ySize, int fontSize, FontStyle fontStyle, UIColor colorOfFont)
        {
            label.Text = content;
            label.SetPosition(xPosition,yPosition);
            label.SetSize(xSize,ySize);
            label.TextTrimming = TextTrimming.EllipsisCharacter;
            label.Font = new UIFont(FontAlias.System, fontSize, fontStyle);
            label.LineBreak = LineBreak.Word;
            label.TextColor = colorOfFont;
        }
Example #30
0
        /// <summary>
        /// Updates command state for given command</summary>
        /// <param name="commandTag">Command</param>
        /// <param name="state">Command state to update</param>
        public void UpdateCommand(object commandTag, Sce.Atf.Applications.CommandState state)
        {
            if (commandTag is Command)
            {
                NativeDesignControl control = (NativeDesignControl)m_designView.ActiveView;
                GlobalRenderFlags flags = control.RenderState.RenderFlag;
                switch ((Command)commandTag)
                {
                    case Command.RenderSmooth:
                        state.Check = (flags & GlobalRenderFlags.Solid) != 0;
                        break;

                    case Command.RenderWireFrame:
                        state.Check = (flags & GlobalRenderFlags.WireFrame) != 0;
                        break;

                    case Command.RenderOutlined:
                        state.Check = (flags & GlobalRenderFlags.Solid) != 0 &&
                                      (flags & GlobalRenderFlags.WireFrame) != 0;
                        break;

                    case Command.RenderTextured:
                        state.Check = (flags & GlobalRenderFlags.Textured) != 0;
                        break;

                    case Command.RenderLight:
                        state.Check = ((flags & GlobalRenderFlags.Lit) != 0);
                        break;

                    case Command.RenderBackFace:
                        state.Check = (flags & GlobalRenderFlags.RenderBackFace) != 0;
                        break;
                    case Command.RenderShadow:
                        state.Check = (flags & GlobalRenderFlags.Shadows) == GlobalRenderFlags.Shadows;
                        break;

                    case Command.RenderNormals:
                        state.Check = (flags & GlobalRenderFlags.RenderNormals) == GlobalRenderFlags.RenderNormals;
                        break;
                   // case Command.RealTime:
                  //      state.Check = m_designView.RealTime;                  

                }
            }
        }
Example #31
0
 public void addToChild(Sce.PlayStation.HighLevel.GameEngine2D.Node node)
 {
     node.AddChild(spriteList);
 }
Example #32
0
File: Util.cs Project: Joxx0r/ATF
 /// <summary>
 /// Converts an ATF key code that invokes a command to the WPF keyboard combination used to invoke that command</summary>
 /// <param name="atfKey">ATF key code</param>
 /// <returns>WPF keyboard combination to invoke the command</returns>
 public static KeyGesture ConvertKey(Sce.Atf.Input.Keys atfKey)
 {
     return ConvertKey(KeysInterop.ToWf(atfKey));
 }
Example #33
0
 /// <summary>
 /// Updates command state for given command</summary>
 /// <param name="commandTag">Command</param>
 /// <param name="commandState">Command state to update</param>
 public void UpdateCommand(object commandTag, Sce.Atf.Applications.CommandState commandState) { }
Example #34
0
 public void removeFromChild(Sce.PlayStation.HighLevel.GameEngine2D.Node node)
 {
     node.Cleanup();
 }