Example #1
0
    void GeneralActivation(AIDirector.stage stage, ScareData.minorScareTimes minScare, ScareData.majorScareTimes majScare, ScareData.comedyTimes comedy)
    {
        string prefabPath  = "Assets/AI/Scares/";
        string timerMethod = "Set";

        switch (stage)
        {
        case AIDirector.stage.minorScare:
            prefabPath  += "MinorScaresPrefabs/" + MIN_SCARE_NAMES + minScare.ToString();
            timerMethod += "Min";
            break;

        case AIDirector.stage.majorScare:
            prefabPath  += "MajorScaresPrefabs/" + MAJ_SCARE_NAMES + majScare.ToString();
            timerMethod += "Maj";
            break;

        case AIDirector.stage.comedy:
            prefabPath  += "ComedyPrefabs/" + comedy.ToString();
            timerMethod += "Com";
            break;
        }
        prefabPath  += ".prefab";
        timerMethod += "TimerAndType";
        Vector3    scarePosition = new Vector3(0, 0, 0);
        Quaternion scareRotation = new Quaternion(0, 0, 0, 0);
        GameObject scare         = new GameObject();
        Object     prefab        = AssetDatabase.LoadAssetAtPath(prefabPath, (typeof(GameObject))) as GameObject;

        scare = (GameObject)Instantiate(prefab, scarePosition, scareRotation);
        scare.AddComponent <ScareData> ();
        switch (stage)
        {
        case AIDirector.stage.minorScare:
            scare.GetComponent <ScareData> ().SendMessage(timerMethod, minScare, SendMessageOptions.DontRequireReceiver);
            break;

        case AIDirector.stage.majorScare:
            scare.GetComponent <ScareData> ().SendMessage(timerMethod, majScare, SendMessageOptions.DontRequireReceiver);
            break;

        case AIDirector.stage.comedy:
            scare.GetComponent <ScareData> ().SendMessage(timerMethod, comedy, SendMessageOptions.DontRequireReceiver);
            break;

        default:
            break;
        }
        scare.transform.position = FindScarePosition(scare.GetComponent <ScareData> ().Type);
        CreateHierarchy(scare);
        //activeScares.Add (scare);
    }
Example #2
0
 void ActivateMajor(ScareData.majorScareTimes scareNum)
 {
     GeneralActivation(AIDirector.stage.majorScare, ScareData.minorScareTimes.Scare1, scareNum, ScareData.comedyTimes.Comedy1);
 }