private void OnDestroy() { MemoryDelete(); scarabSpawnPoint = null; }
private void Awake() { scarabSpawnPoint = this; spawnPoint = GetComponent <Transform>(); SetObject(Origin[0], scrabCount, scarabName); }
private void OnDestroy() { MemoryDelete(); scarabSpawnPoint = null; }
private void Awake() { scarabSpawnPoint = this; spawnPoint = GetComponent <Transform>(); SetObject(Origin[0], scrabCount, scarabName); }