private void UpdateToWorldMatricesBufferGPU() { if (gpuSkinner == null) { gpuSkinner = new ScalpGPUSkinner(SkinnedMeshRenderer, Object.Instantiate(Shader)); } gpuSkinner.Dispatch(); }
private void UpdateToWorldMatricesGPU() { if (gpuSkinner == null) { gpuSkinner = new ScalpGPUSkinner(SkinnedMeshRenderer, Object.Instantiate(Shader)); } gpuSkinner.Update(); toWorldMatrices = gpuSkinner.SkinMatrices; }