public void Show() { var form = new Form(); var painter = new MapPainter(); var map = MapLoader.LoadMap( Path.Combine(TestContext.CurrentContext.TestDirectory, @"..\..\..\..\maps\sample.json")); var ai = new GreedyAi(); var simulator = new GameSimulator(map.Map, new Settings()); simulator.StartGame(new List <IAi> { ai }); while (true) { var gameState = simulator.NextMove(); painter.Map = gameState.CurrentMap; var panel = new ScaledViewPanel(painter) { Dock = DockStyle.Fill }; form.Controls.Add(panel); form.ShowDialog(); } }
public static void ShowWithPath(this Map map, List <int> pathSiteIds, Future[] futures) { var form = new Form() { Text = pathSiteIds.ToDelimitedString(" - "), WindowState = FormWindowState.Maximized }; var mapPainter = new MapPainter { Map = map, PainterAugmentor = new PathAugmentor(pathSiteIds, new DefaultPainterAugmentor()) { ShowFutures = true }, Futures = new Dictionary <int, Future[]> { { 0, futures } }, }; var panel = new ScaledViewPanel(mapPainter) { Dock = DockStyle.Fill }; form.Controls.Add(panel); form.ShowDialog(); }
public static void Visualize(this Map map) { var form = new Form(); var painter = new MapPainter { Map = map }; var panel = new ScaledViewPanel(painter) { Dock = DockStyle.Fill }; form.Controls.Add(panel); form.ShowDialog(); }
public static void Show(this Map map) { var form = new Form { WindowState = FormWindowState.Maximized }; var mapPainter = new MapPainter { Map = map, PainterAugmentor = new DefaultPainterAugmentor(), Futures = new Dictionary <int, Future[]>(), }; var panel = new ScaledViewPanel(mapPainter) { Dock = DockStyle.Fill }; form.Controls.Add(panel); form.ShowDialog(); }