public unsafe Bitmap Render()
        {
            int width  = _renderTarget.ColorBuffer.Bitmap.Width;
            int height = _renderTarget.ColorBuffer.Bitmap.Height;

            Rectangle imageRectangle = new Rectangle(new Point {
                X = 0, Y = 0
            }, _renderTarget.ColorBuffer.Bitmap.Size);
            Bitmap result = new Bitmap(width, height, PixelFormat.Format24bppRgb);

            BitmapData bitmapData       = _renderTarget.ColorBuffer.Bitmap.LockBits(imageRectangle, ImageLockMode.ReadOnly, PixelFormat.Format24bppRgb);
            BitmapData resultBitmapData = result.LockBits(imageRectangle, ImageLockMode.WriteOnly, PixelFormat.Format24bppRgb);

            byte *bitmapScan0 = (byte *)bitmapData.Scan0.ToPointer();
            byte *resultScan0 = (byte *)resultBitmapData.Scan0.ToPointer();

            byte *bitmapPixelPointer;
            byte *resultPixelPointer;

            for (int y = 0; y < height; y++)
            {
                for (int x = 0; x < width; x++)
                {
                    double pixelDepth = _renderTarget.DepthBuffer[y, x];

                    bitmapPixelPointer = bitmapScan0 + y * bitmapData.Stride + x * 3;
                    resultPixelPointer = resultScan0 + y * resultBitmapData.Stride + x * 3;

                    if (pixelDepth >= _focalLengthMin && pixelDepth <= _focalLengthMax)
                    {
                        resultPixelPointer[0] = bitmapPixelPointer[0];
                        resultPixelPointer[1] = bitmapPixelPointer[1];
                        resultPixelPointer[2] = bitmapPixelPointer[2];
                    }
                    else
                    {
                        AverageColor3b color = new AverageColor3b();

                        int kernelSize = (int)(ScalarHelpers.Saturate(System.Math.Abs(pixelDepth - _focalLength) / 8.0) * _maxKernelSize);

                        if ((kernelSize % 2) == 0)
                        {
                            if (kernelSize > 0)
                            {
                                kernelSize = kernelSize - 1;
                            }
                            else
                            {
                                kernelSize = 1;
                            }
                        }

                        int halfKernelSize = (kernelSize - 1) / 2;

                        Rectangle kernelRectangle = new Rectangle(x - halfKernelSize, y - halfKernelSize, kernelSize, kernelSize);
                        Rectangle intersection    = Rectangle.Intersect(imageRectangle, kernelRectangle);

                        for (int yy = intersection.Y; yy < intersection.Bottom; yy++)
                        {
                            for (int xx = intersection.X; xx < intersection.Right; xx++)
                            {
                                bitmapPixelPointer = bitmapScan0 + yy * bitmapData.Stride + xx * 3;

                                color.Add(bitmapPixelPointer);
                            }
                        }

                        resultPixelPointer[0] = color.B;
                        resultPixelPointer[1] = color.G;
                        resultPixelPointer[2] = color.R;
                    }
                }
            }

            _renderTarget.ColorBuffer.Bitmap.UnlockBits(bitmapData);
            result.UnlockBits(resultBitmapData);

            return(result);
        }
        public virtual Color GetColor(Vector3d direction, IIntersectionResult intersectionResult, Scene scene)
        {
            Color3f result = new Color3f();

            Color3f surfaceColor = Material.Texture != null?Material.Texture.GetColor(GetUVCoordinates(intersectionResult), 0) : Material.Color;

            Color3f reflectionColor = new Color3f();

            if (Material.Reflection > 0.0f)
            {
                // Reflection
                Vector3d reflectionVector = VectorHelpers.GetReflectionVector(direction, GetNormal(intersectionResult));

                IIntersectionResult reflectionIntersectionResult = scene.GetNearestObjectIntersection(reflectionVector, intersectionResult.Intersection, this);

                if (reflectionIntersectionResult != null)
                {
                    reflectionColor = new Color3f(reflectionIntersectionResult.Object.GetColor(direction, reflectionIntersectionResult, scene));
                }
            }

            if (scene.Lights.Count == 0)
            {
                return(surfaceColor.ToColor());
            }

            foreach (AbstractLight light in scene.Lights)
            {
                bool lightVisible = true;

                if (light.Position != null)
                {
                    Vector3d lightDistanceVector = light.Position - intersectionResult.Intersection;
                    double   lightDistance       = lightDistanceVector.Length();

                    foreach (AbstractObject3d o in scene.Objects)
                    {
                        if (o.GetTopParent() == this.GetTopParent())
                        {
                            continue;
                        }

                        IIntersectionResult lightIntersectionResult = o.Intersection(Vector3d.Normalize(lightDistanceVector), intersectionResult.Intersection);

                        if (lightIntersectionResult != null)
                        {
                            if (lightIntersectionResult.IntersectionDistance < lightDistance)
                            {
                                lightVisible = false;
                                break;
                            }
                        }
                    }
                }

                if (!lightVisible)
                {
                    continue;
                }

                Vector3d normal         = GetNormal(intersectionResult);
                Vector3d lightDirection = -light.GetDirection(intersectionResult.Intersection);

                double distanceSquared = light.GetDistance(intersectionResult.Intersection);
                distanceSquared *= distanceSquared;

                double normalDotLightDirection = normal.Dot(lightDirection);
                double diffuseIntensity        = ScalarHelpers.Saturate(normalDotLightDirection);

                Color3f diffuse = diffuseIntensity * light.DiffuseColor * light.DiffusePower / distanceSquared;

                Vector3d halfwayVector = (lightDirection - direction).Normalize();

                double normalDotHalfwayVector = normal.Dot(halfwayVector);
                double specularIntensity      = System.Math.Pow(ScalarHelpers.Saturate(normalDotHalfwayVector), 16f);

                Color3f specular = specularIntensity * light.SpecularColor * light.SpecularPower / distanceSquared;

                //return (surfaceColor * (diffuse + specular)).ToColor();
                result += diffuse + specular;
            }

            return((((surfaceColor * result) * (1.0 - Material.Reflection)) + (reflectionColor * Material.Reflection)).ToColor());
        }