Example #1
0
        private SolarSystem getSolarSystemFromStarChartSS(ScSolarSystem chartSS)
        {
            SolarSystem ss = new SolarSystem();

            ss.Name = chartSS.Name;
            return(ss);
        }
Example #2
0
        public ScGalaxy GenerateGalaxy(int numberOfSystems)
        {
            Random   _rand = new Random();
            ScGalaxy gal   = new ScGalaxy();

            gal.SolarSystems = new HashSet <ScSolarSystem>();
            if (numberOfSystems == 1)
            {
                ScSolarSystem ss = new ScSolarSystem();
                ss.Planets = new HashSet <ScPlanet>();
                ss.Name    = "Sol";
                //ss.Planets.Add(getPlanet("Mercury", 57.9, 87.96));
                //ss.Planets.Add(getPlanet("Venus", 108.2, 224.68));
                ss.Planets.Add(getPlanet("Earth", 149.6, 365.26));
                ss.Planets.Add(getPlanet("Mars", 227.9, 686.98));
                //ss.Planets.Add(getPlanet("Jupiter", 778.3, 4332.7));
                //ss.Planets.Add(getPlanet("Saturn", 1427, 10759.1));
                //ss.Planets.Add(getPlanet("Uranus", 2871, 30707.4));
                //ss.Planets.Add(getPlanet("Neptune", 4497.1, 60198.5));
                gal.SolarSystems.Add(ss);
            }
            else
            {
                for (int i = 0; i < numberOfSystems; i++)
                {
                    ScSolarSystem ss = new ScSolarSystem();
                    ss.Planets = new HashSet <ScPlanet>();
                    ss.Name    = "SolarSystem" + i.ToString();
                    ss.Planets.Add(getPlanet("P1", _rand.Next(100), _rand.Next(100) + 100));
                    ss.Planets.Add(getPlanet("P2", _rand.Next(200) + 100, _rand.Next(100) + 500));
                    ss.Planets.Add(getPlanet("P3", _rand.Next(200) + 300, _rand.Next(100) + 1000));
                    ss.Planets.Add(getPlanet("P4", _rand.Next(500) + 500, _rand.Next(100) + 4000));
                    gal.SolarSystems.Add(ss);
                }
            }
            return(gal);
        }