Example #1
0
    void _Packet(ScSkillInfo p)
    {
        p.CopyTo(ref skillInfo);

        OnGetAllSkillData();
        //OnAddDataToSkillLvDic();
        OnAddDataToSkillStateDic();

        DispatchModuleEvent(EventUpdateSkillPanel);

        DispatchEvent(SDKEvent.GLOBAL, SDKEvent.PopSdk(SDKEvent.LOCAL_NOTIFY, SwitchType.SkillPoint));
    }
Example #2
0
 void _Packet_999(ScSkillInfo p)
 {
     if (p.skills == null)
     {
         m_skills = new PSkill[] { }
     }
     ;
     else
     {
         p.skills.CopyTo(ref m_skills);
     }
 }
Example #3
0
 protected override void OnGameDataReset()
 {
     skillInfo = null;
     m_skillsDic.Clear();
     currentClickSkill = null;
     currentSkillType  = SkillType.None;
     m_skillLevelInfo.Clear();
     m_skillStateLevelDic.Clear();
     m_stateToSkill.Clear();
     m_currentSkillStates.Clear();
     reliveSkillId = 0;
     allSkillDatas.Clear();
     isRead.Clear();
     readTrue      = false;
     pointNoFull   = false;
     m_recevieTime = 0;
     m_remainTime  = 0;
 }