void _Packet(ScEquipWeaponEvolved p) { if (p.result == 0) { if (UpLoadItem.itemId != p.weaponUId) { return; } UpLoadItem.growAttr.equipAttr.star++; var star = UpLoadItem.growAttr.equipAttr.star; foreach (var item in moduleEquip.m_bagCollections) { for (int i = 0; i < item.Value.Count; i++) { if (item.Value[i].itemId == p.weaponUId) { item.Value[i].growAttr.equipAttr.star = star; } } } moduleEquip.UpdateWeapons(); DispatchModuleEvent(EventForingUpLoad); } else { moduleGlobal.ShowMessage(ConfigText.GetDefalutString(224, 22)); } }
void _Packet(ScEquipWeaponEvolved p)//武器进化 { var i = GetItemByGUID(p.weaponUId); if (i == null || p.result != 0 || i.growAttr.equipAttr == null) { return; } i.growAttr.equipAttr.star++; }