public void Save(Saver saver) { saver.Header("Button"); saver.Save(x, "X"); saver.Save(y, "Y"); saver.End(); }
public void Save(Saver saver) { saver.Header((saveMode) ? "ProfileLevelPack" : "LevelPack"); if (saveMode) saver.Save(unlockedUpTo, "Unlocked"); saver.SaveArray<String>(levels.ToArray(), "Levels"); saver.End(); }
public void Save(Saver saver) { saver.Header("Person"); saver.Save(name, "Name"); saver.Save(age, "Age"); //saver.SaveArray<int>(nums, "Nums"); saver.End(); }
public override void Save(Saver saver) { saver.Header("ObjectVariableHolder"); saver.Save(x, "X"); saver.Save(y, "Y"); saver.Save(varLink, "Link"); saver.End(); }
public void Save(Saver saver) { saver.Header("LooseDragDropLink"); saver.Save(element, "Element"); saver.Save(x, "X"); saver.Save(y, "Y"); saver.End(); }
public override void Save(Saver saver) { saver.Header("NumberVariableHolder"); saver.Save(x, "X"); saver.Save(y, "Y"); saver.Save(varLink, "Element"); saver.End(); }
public override void Save(Saver saver) { saver.Header("StringVariableHolder"); saver.Save(this.varLink, ""); saver.Save(x, "X"); saver.Save(y, "Y"); saver.End(); }
public override void Save(Saver saver) { saver.Header("BooleanHolder"); saver.Save(varLink, "Link"); saver.Save(x, "X"); saver.Save(y, "Y"); saver.End(); }
public override void Save(Saver saver) { saver.Header("LightLevelCircle"); saver.Save(x, "X"); saver.Save(y, "Y"); saver.Save(width, "Radius"); saver.Save(culled, "Culled"); ((GameSaver)saver).Save(color, "Color"); saver.End(); }
public override void Save(Saver saver) { saver.Header("LCircle"); saver.Save(x, "X"); saver.Save(y, "Y"); saver.Save(width, "Radius"); ((GameSaver)saver).Save(color, "Color"); ((GameSaver)saver).Save(border, "Border"); saver.Save(borderMode, "BorderMode"); saver.End(); }
public void Save(Saver saver) { saver.Header("StackString"); saver.Save(value, "Value"); saver.End(); }
public override void Save(Saver saver) { saver.Header("NumberTextbox"); saver.Save(x, "X"); saver.Save(y, "Y"); saver.Save(text, "Text"); saver.End(); }
public void Save(Saver saver) { saver.Header("Stacker"); saver.SaveArray<StackObject>(stack.ToArray(), "Stack"); saver.End(); }
public void Save(Saver saver) { saver.Header("ArmTool"); saver.SaveArray<short>(points.ToArray(), "Points"); saver.End(); }
public override void Save(Saver saver) { saver.Header("EventChooser"); saver.Save(x, "X"); saver.Save(y, "Y"); saver.Save(eventName, "Event"); saver.End(); }
public override void Save(Saver saver) { saver.Header("LevelPerson"); saver.Save(x, "X"); ((GameSaver)saver).Save(color, "Color"); ((GameSaver)saver).Save(colorB, "Border"); saver.Save(y, "Y"); saver.Save(width, "Width"); saver.Save(height, "Height"); saver.Save(blink, "Blink"); saver.Save(animation, "BodyAnimation"); saver.Save(frame, "Frame"); saver.Save(playing, "Playing"); saver.Save(loop, "Loop"); if(name != "") { saver.Save(name, "Name"); } saver.End(); }
public override void Save(Saver saver) { saver.Header("NotBooleanMethod"); saver.Save(holder, "Holder"); saver.Save(x, "X"); saver.Save(y, "Y"); saver.End(); }
public void Save(Saver saver) { saver.Header("TempList"); saver.SaveArray<LooseDragDropLink>(elements, "Elements"); saver.End(); }
public override void Save(Saver saver) { saver.Header("CodeTextbox"); saver.Save(this.text, "Text"); saver.Save(x, "X"); saver.Save(y, "Y"); saver.End(); }
public override void Save(Saver saver) { saver.Header("BooleanDragDrop"); saver.Save(this.mode, "Mode"); saver.End(); }
public void Save(Saver saver) { saver.Header("StackNumber"); saver.Save(value, "Value"); saver.End(); }
public void Save(Saver saver) { saver.Header("TajParser"); saver.Save(stack, "Stack"); saver.SaveArray<String>(variables.Keys.ToArray(), "Keys"); saver.SaveArray<StackObject>(variables.Values.ToArray(), "Values"); saver.End(); }
public override void Save(Saver saver) { saver.Header("NumberMethodDragDrop"); saver.Save(holderA, "HolderA"); saver.Save(holderB, "HolderB"); saver.Save(mode, "Mode"); saver.Save(x, "X"); saver.Save(y, "Y"); saver.End(); }
public override void Save(Saver saver) { saver.Header("StringMethod"); saver.Save(holder, "Holder"); saver.Save(mode, "Mode"); saver.Save(x, "X"); saver.Save(y, "Y"); saver.End(); }
public void Save(Saver saver) { saver.Header("StackBoolean"); saver.Save(value, "Value"); saver.End(); }
public void Save(Saver saver) { saver.Header("World"); saver.SaveArray<LevelObject>(objects, "Objects"); saver.End(); }
public override void Save(Saver saver) { saver.Header("BooleanMethod"); saver.Save(holderA, "HolderA"); saver.Save(holderB, "HolderB"); saver.Save(mode, "Mode"); saver.Save(x, "X"); saver.Save(y, "Y"); saver.End(); }
public override void Save(Saver saver) { saver.Header("GetVariableDragDrop"); saver.Save(holder, "Holder"); saver.Save(x, "X"); saver.Save(y, "Y"); saver.Save(mode, "Mode"); saver.End(); }
public void Save(Saver saver) { if(!fullSave) saver.Header("TajLevelLinker"); if (fullSave) saver.Header("TajLevelSave"); saver.Save(rowCleared, "RowCleared"); saver.Save(redCleared, "RedCleared"); saver.Save(blueCleared, "BlueCleared"); saver.Save(greenCleared, "GreenCleared"); saver.Save(tealCleared, "TealCleared"); saver.Save(orangeCleared, "OrangeCleared"); saver.Save(yellowCleared, "YellowCleared"); saver.Save(anyCleared, "AnyCleared"); saver.Save(purpleCleared, "PurpleCleared"); saver.Save(Start, "Start"); if(!fullSave) saver.Save(fileName, "FileName"); if (fullSave) { saver.Save(parser, "Parser"); saver.Save(text, "Text"); saver.Save(flashLight, "Flashlight"); saver.Save(game, "Game"); saver.Save(new World(world.GetObjects()), "World"); } saver.End(); }
public void Save(Saver saver) { saver.Header("BodyAnimation"); saver.Save(frames, "Frames"); saver.Save(left, "Left"); saver.Save(right, "Right"); saver.Save(leg_left, "LegLeft"); saver.Save(leg_right, "LegRight"); saver.End(); }