Example #1
0
        protected override void AddGameObjects(int entranceId)
        {
            // load the savegame
            Savegame sg = Savegame.GetSavegame();

            Mouse.SetPosition(200, 200);

            Vector3 camTarget   = sg.IsValidSavegame ? sg.CameraTarget : new Vector3(-1, 0, 0);
            Vector3 camPosition = new Vector3();

            if (entranceId == 0)
            {
                camPosition = sg.IsValidSavegame ? sg.Position : new Vector3(0, 0, 10);
            }
            else if (entranceId == 1)
            {
                camPosition = new Vector3(10);
            }

            AddObject(new ModelObject("cubes/cube1").SetPosition(-51, 51, 0).SetScale(0.5f, 0.5f, 0.5f));

            AddObject(new BasicCamera()
                      .SetCameraTarget(camTarget)
                      .SetPosition(camPosition)
                      .AddScript((scene, obj, time) =>
            {
                // enable or disable 3d.
                if (KeyboardManager.IsKeyPressed(Keys.F1))
                {
                    ((BasicCamera)obj).Set3DEnabled(!((BasicCamera)obj).Is3DEnabled);
                }

                // some more movement options
                if (KeyboardManager.IsKeyDown(Keys.Q))
                {
                    obj.AddPosition(new Vector3(0, 5, 0) * (float)time.ElapsedGameTime.TotalSeconds);
                }
                if (KeyboardManager.IsKeyDown(Keys.E))
                {
                    obj.AddPosition(new Vector3(0, -5, 0) * (float)time.ElapsedGameTime.TotalSeconds);
                }

                // screen effects

                if (KeyboardManager.IsKeyPressed(Keys.Y))
                {
                    Game.ScreenEffectList.Add(ShakeScreenEffect.GetNewShakeScreenEffect(0.5f, 4).GetEffectData);
                }
                if (KeyboardManager.IsKeyPressed(Keys.X))
                {
                    Game.ScreenEffectList.Add(ColorScreenEffect.GetNewColorScreenEffect(1, Color.Red).GetEffectData);
                }
                if (KeyboardManager.IsKeyPressed(Keys.C))
                {
                    Game.SaveScreenshot(Environment.GetFolderPath(Environment.SpecialFolder.DesktopDirectory));
                }


                if (KeyboardManager.IsKeyPressed(Keys.O))
                {
                    SceneManager.AddSceneToStack("transparency");
                }

                // savegame stuff
                sg.Position     = obj.Position;
                sg.CameraTarget = ((BasicCamera)obj).GetCameraTarget();


                if (KeyboardManager.IsKeyDown(Keys.M))
                {
                    // run a ray and get the closest collision
                    Ray r   = new Ray(obj.Position, ((BasicCamera)obj).GetCameraTarget());
                    var rcp = scene.CollideRay(r);
                    if (rcp.DidCollide)
                    {
                        //Console.WriteLine($"Did collide! @{rcp.Position}");
                        SpawnObject(new ModelObject("cubes/cube1").SetPosition(rcp.Position).SetScale(0.1f).AddScript(
                                        (GameScene s, GameObject o, GameTime t) =>
                        {
                            if (KeyboardManager.IsKeyPressed(Keys.OemSemicolon))
                            {
                                s.RemoveObject(o);
                            }
                        }));
                    }
                }
            })
                      );

            AddObject(new ModelObject("slopes/slope1").SetPosition(-1.5f, -0.85f, -4));
            AddObject(new ModelObject("slopes/slope2").SetPosition(-0.5f, -0.85f, -2));
            AddObject(new ModelObject("slopes/slope3").SetPosition(0, -0.85f, 0));
            AddObject(new ModelObject("slopes/slope4").SetPosition(0, -0.35f, 2));
            AddObject(new ModelObject("slopes/slope5").SetPosition(0, 0.65f, 4));

            //AddObject(new TestBallObject().SetPosition(2, 3, 0));

            AddObject(new CollidableModelObject("cubes/cube5").SetPosition(0, -9, 0)
                                                                                       //.SetRotation(0, 0, 0.4f)
                      .SetCollision(new BoxCollision(new Vector3(-8), new Vector3(8))) //
                      );

            //AddObject(new SpriteObject());
            AddObject(new EmptyGameObject().AddScript((scene, o, gameTime) =>
            {
                /* Close Game with Settings.ExitKey
                 * tempary Change ExitKey to P (didn't call SettingsManager.SaveSetting() so it will NOT be permanent, just for the time the application is running)
                 */
                if (KeyboardManager.IsKeyPressed(Settings.ExitKey))
                {
                    SceneManager.CloseScene();
                }
                if (KeyboardManager.IsKeyPressed(Keys.I))
                {
                    SettingsManager.SetSetting("exitKey", Keys.P);
                }

                if (KeyboardManager.IsKeyPressed(Keys.NumPad1))
                {
                    // create a plane that spans over the x axis

                    // p: x = ZERO3 + (0, 1, 0) + (0, 0, 1)

                    // create the plane
                    Vector3 planeOrigin     = new Vector3(0, 0, 0);
                    Vector3 planeParameter1 = new Vector3(1, 0, 1);
                    Vector3 planeParameter2 = new Vector3(0, 1, 1);
                    Vector3 planeNormal     = new Vector3(0, 1, 0);             // pp1 x pp2

                    // create our point of interest
                    Vector3 sphere = new Vector3(2, 3, 5);

                    // We want to solve Ax = b
                    // create our Vector "b", which is our solution
                    Vector3 b = sphere - planeOrigin;

                    // now we can create a room with our plane and the normal which contains all points in R3
                    Vector3 solution = VectorMathHelper.SolveLinearEquation(planeParameter1, planeParameter2, planeNormal, b);

                    // now we should have a solution. (-1, 0, 0)

                    Console.WriteLine($"Solved {b} = {solution.X} * {planeParameter1} + {solution.Y} * {planeParameter2} + {solution.Z} * {planeNormal}");
                    Console.WriteLine($"Calculated: {solution.X * planeParameter1 + solution.Y * planeParameter2 + solution.Z * planeNormal}");
                    //Console.WriteLine($"Solution: {solution}");
                    //Console.WriteLine(planeOrigin + solution.X * planeParameter1 + solution.Y * planeParameter2 + solution.Z * planeNormal);
                }
            }));

            AddObject(new EmptyGameObject().SetPosition(0, 10, 0).AddScript(
                          ((scene, o, arg3) => o.AddRotation(0, (float)arg3.ElapsedGameTime.TotalSeconds, 0))
                          ).AddChild(new CollidableModelObject("sphere").SetPosition(5, 0, 0)));


            AddObject(new EmptyGameObject().AddScript((GameScene scene, GameObject obj, GameTime time) =>
            {
                if (!obj.CustomData.ContainsKey("timeAlive"))
                {
                    obj.CustomData.SetValue("timeAlive", 0.0f);
                }

                obj.CustomData.SetValue("timeAlive", obj.CustomData.GetValue <float>("timeAlive") + (float)time.ElapsedGameTime.TotalSeconds);
            }));

            AddObject(new CollidableModelObject("cubes/cube1")
                      .SetCollision(new BoxCollision(new Vector3(-0.5f), new Vector3(0.5f)))
                      .SetScale(8.0f)
                      .SetPosition(50, 0, 0)

                      );
        }