Example #1
0
    public void Setup(StageModel currentStageModel)
    {
        List <StageModel> stageData = SaveManager.Instance.GetSavedStages();

        this.currentStageModel = currentStageModel;

        for (int i = 0; i < stageData.Count; i++)
        {
            if (i >= stages.Count)
            {
                createNewSavedStageElement();
            }

            stages [i].Setup(stageData [i]);
        }

        int diff = stages.Count - stageData.Count;

        if (diff > 0)
        {
            for (int i = 0; i < diff; i++)
            {
                deleteLastListElement();
            }
        }

        if (currentSelected != null)
        {
            currentSelected.Deselect();
        }

        currentSelected = null;
        refreshButtons();
    }
Example #2
0
    void createNewSavedStageElement()
    {
        GameObject newGameObject = Instantiate(listElementPrefab);

        newGameObject.SetActive(true);
        newGameObject.transform.SetParent(listElementContainer, false);
        SavedStageListElement savedStageListElement = newGameObject.GetComponent <SavedStageListElement> ();

        savedStageListElement.OnClick += onListElementClicked;
        stages.Add(newGameObject.GetComponent <SavedStageListElement> ());
    }
Example #3
0
    void onListElementClicked(SavedStageListElement savedStageListElement)
    {
        for (int i = 0; i < stages.Count; i++)
        {
            if (savedStageListElement == stages [i])
            {
                stages [i].Select();
            }
            else
            {
                stages [i].Deselect();
            }
        }

        currentSelected = savedStageListElement;
        refreshButtons();
    }