protected void Initialize() { state = SavedGameStateType.None; GameData.Load(); PlayerProfile.Load(); bool isDeleteEnabled = false; //foreach (GameDataSlot.DataSlot slot in GameDataSlot.current.dataSlots) for (int i = 0; i < GameData.current.dataSlots.Length; i++) { var slot = GameData.current.dataSlots[i]; var slotButton = gameDataSlots[i]; var slotLabel = UIHelper.GetButtonLabel(slotButton); var avatarSprite = avatarSlots[i]; if (slot.isEmpty) { slotLabel.text = "Empty"; avatarSprite.spriteName = "transparent box"; } else { var profile = PlayerProfile.current.profiles[slot.currentPlayerIndex]; slotLabel.text = profile.Name; avatarSprite.spriteName = profile.Avatar; isDeleteEnabled = true; } } deleteButton.gameObject.SetActive(isDeleteEnabled); }
protected void Initialize() { state = SavedGameStateType.None; GameData.Load(); PlayerProfile.Load(); bool isDeleteEnabled = false; //foreach (GameDataSlot.DataSlot slot in GameDataSlot.current.dataSlots) for (int i = 0; i < GameData.current.dataSlots.Length; i++) { var slot = GameData.current.dataSlots[i]; var slotButton = gameDataSlots[i]; var slotLabel = UIHelper.GetButtonLabel(slotButton); var avatarSprite = avatarSlots[i]; if (slot.isEmpty) { slotLabel.text = "Empty"; avatarSprite.spriteName = "transparent box"; } else { var profile = PlayerProfile.current.profiles[slot.currentPlayerIndex]; slotLabel.text = profile.Name; avatarSprite.spriteName = profile.Avatar; isDeleteEnabled = true; } } deleteButton.gameObject.SetActive(isDeleteEnabled); }
protected void OnContinueGame(UIButtonPassivePlayAnimation btn) { if (isCurrentSavedDataEmtpy() == false && state == SavedGameStateType.None) { Debug.Log("continue game"); btn.Play(); state = SavedGameStateType.ContinueGame; } }
protected void OnNewGame(UIButtonPassivePlayAnimation btn) { if (isCurrentSavedDataEmtpy() && state == SavedGameStateType.None) { int selectedIndex = GetSelectedButtonIndex(); GameData.current.NewGame(selectedIndex); GameData.Save(); Debug.Log("new game"); btn.Play(); state = SavedGameStateType.NewGame; } }
protected void OnContinueGame(UIButtonPassivePlayAnimation btn) { if (isCurrentSavedDataEmtpy() == false && state == SavedGameStateType.None) { Debug.Log("continue game"); btn.Play(); state = SavedGameStateType.ContinueGame; } }
protected void OnNewGame(UIButtonPassivePlayAnimation btn) { if (isCurrentSavedDataEmtpy() && state == SavedGameStateType.None) { int selectedIndex = GetSelectedButtonIndex(); GameData.current.NewGame(selectedIndex); GameData.Save(); Debug.Log("new game"); btn.Play(); state = SavedGameStateType.NewGame; } }