public PlayerChar(SavedDBData_player charData) : base(charData) { _PlayerData = charData; _nowHp = charData._hpNow; _maxSP = charData._spMax; _nowSP = charData._spNow; }
void StartBattle(SavedDBData_player player, EnemySetData enemys) { UIController.Instance.AddUI(_battleUI._BaseUI, true); battle = new BattleController(player, enemys._charList.Select(x => x._charData).ToList()); _battleUI.SetUpCharData(); _battleUI.SetUpBattleDelegate(battle); battle.StartBattle(); }
PlayerChar CreatePl(int hpnow, int spnow) { var pl = new SavedDBData_player(); pl._hpMax = 10; pl._hpNow = hpnow; pl._spMax = 10; pl._spNow = spnow; pl._attack = 10; pl._guard = 10; return(new PlayerChar(pl)); }
public SkillCode(TextCovertedData data) { var input = data._data.Split(','); var playerId = input[0]; var skillid = input[1]; var db_player = SaveDataController.Instance.GetDB_var <PlayerDB, SavedDBData_player>(); targetPlayer = db_player.Where(x => x._serchId == playerId).First(); var db_skill = SaveDataController.Instance.GetDB_static <SkillDB>()._dataList; targetSkill = db_skill.Where(x => x._serchId == skillid).First(); }
public void SetUp() { _myPlData = new SavedDBData_player(); }