Example #1
0
    public static Block?GetSavedBlock(BlockPos pos)
    {
        if (playerData == null)
        {
            playerData = new PlayerData();
        }

        if (playerData.blocks == null)
        {
            return(null);
        }
        else
        {
            var index = 0;
            while (index < playerData.blocks.Count)
            {
                SavedBlock existingBlock = playerData.blocks[index];
                if (existingBlock.blockPos.Equals(pos))
                {
                    Block block = new Block((BlockType)existingBlock.type, existingBlock.level);
                    return(block);
                }
                index++;
            }
            return(null);
        }
    }
Example #2
0
    public static void SaveBlock(Block block, BlockPos pos)
    {
        if (playerData == null)
        {
            playerData = new PlayerData();
        }
        SavedBlock blockData = new SavedBlock(block, pos);

        if (playerData.blocks == null)
        {
            playerData.blocks = new List <SavedBlock>();
            playerData.blocks.Add(blockData);
        }
        else
        {
            var  index = 0;
            bool found = false;
            while (index < playerData.blocks.Count)
            {
                SavedBlock existingBlock = playerData.blocks[index];
                if (existingBlock.blockPos.Equals(pos))
                {
                    playerData.blocks[index] = blockData;
                    found = true;
                    break;
                }
                index++;
            }
            if (!found)
            {
                playerData.blocks.Add(blockData);
            }
        }
    }