Example #1
0
    public static SavedAttackAbility ConvertAttackFrom(AttackAbility ability)
    {
        var obj = new SavedAttackAbility {
            icon             = ability.icon,
            cooldown         = ability.cooldown,
            mpUsage          = ability.mpUsage,
            baseMpUsage      = ability.baseMpUsage,
            radius           = ability.radius,
            name             = ability.name,
            description      = ability.description,
            baseStat         = ability.baseStat,
            damage           = ability.damage,
            dotDamage        = ability.dotDamage,
            dotTime          = ability.dotTime,
            element          = ability.element,
            isRanged         = ability.isRanged,
            rangedProjectile = ability.rangedProjectile,
            hitEffect        = ability.hitEffect,
            aoe         = ability.aoe,
            points      = ability.points,
            xp          = ability.xp,
            level       = ability.level,
            skillPoints = ability.skillPoints,
            skillTree   = SavedSkillTree.ConvertFrom(ability.skillTree)
        };

        foreach (var attribute in ability.attributes)
        {
            obj.attributes.Add(SavedAbilityAttribute.ConvertFrom(attribute));
        }
        return(obj);
    }
Example #2
0
    public static SavedActiveAbility ConvertFrom(ActiveAbility ability)
    {
        if (ability is AttackAbility)
        {
            return(SavedAttackAbility.ConvertAttackFrom((AttackAbility)ability));
        }
        var obj = new SavedActiveAbility();

        if (ability == null)
        {
            return(null);
        }
        obj.targetType  = ((UtilityAbility)ability).targetType;
        obj.icon        = ability.icon;
        obj.cooldown    = ability.cooldown;
        obj.mpUsage     = ability.mpUsage;
        obj.baseMpUsage = ability.baseMpUsage;
        obj.radius      = ability.radius;
        obj.name        = ability.name;
        obj.description = ability.description;
        obj.baseStat    = ability.baseStat;
        obj.points      = ability.points;
        obj.xp          = ability.xp;
        obj.level       = ability.level;
        obj.skillPoints = ability.skillPoints;
        obj.skillTree   = SavedSkillTree.ConvertFrom(ability.skillTree);
        foreach (var attribute in ability.attributes)
        {
            obj.attributes.Add(SavedAbilityAttribute.ConvertFrom(attribute));
        }
        return(obj);
    }