Example #1
0
 /// <summary>
 /// saves the scene temporarily -> isnt saved to file
 /// </summary>
 private void SaveScene()
 {
     currentGame.saveCurrentScene(PersistentGameDataController.SaveType.Scene);
 }
Example #2
0
 /// <summary>
 /// saves the scene temporarily -> isnt saved to file
 /// </summary>
 private void SaveScene()
 {
     currentGame.saveCurrentScene(GamePersistence.SaveType.Scene);
 }