public void Load() { DataToSave data = SaveToBinary.LoadData(this); // parameter is being wasted if (data != null) { Debug.Log("We Loaded"); } else { Debug.Log("We f****d up load!"); return; } playerName = data.playerName; level = data.level; maxHP = data.maxHP; maxMana = data.maxMana; maxStam = data.maxStam; curHP = data.curHP; curMana = data.curMana; curStam = data.curStam; savePos.x = data.x; savePos.y = data.y; savePos.z = data.z; this.transform.position = savePos; }
public void Load() { DataToSave data = SaveToBinary.LoadData(this); maxHp = data.maxHp; curHp = data.curHp; maxMana = data.maxMana; curMana = data.curMana; }
public void Load() { DataToSave data = SaveToBinary.LoadData(this); level = data.level; maxHP = data.maxHP; curHP = data.curHP; maxXp = data.maxExp; curXP = data.curExp; savePos = new Vector3(data.x, data.y, data.y); transform.position = savePos; }