void Update() { for (int i = 0; i < Math.Min(debugItems.Length, 10); i++) { if (Input.GetKeyDown(KeyCode.Alpha0 + i)) { Debug.Log("Pressed " + i); if (debugItems[i] == null) { Debug.Log("Item is null"); } else if (debugItems[i].IsEquipable()) { Debug.Log("Using " + debugItems[i].Name); EquipmentController.EquipItem(debugItems[i]); } else { Debug.Log(debugItems[i].Name + " is not usable"); } } else if (Input.GetKeyDown(KeyCode.P)) { Debug.Log("Purged save data"); PlayerPrefs.DeleteAll(); SaveSystemController saveSystem = FindObjectOfType <SaveSystemController>(); saveSystem.enabled = false; } } }
private void Awake() { //check if instance already exists if (instance == null) { //if not set instance to this instance = this; //set starting values for infested trees for (int i = 0; i < regionVariables.Length; i++) { //region 2 starts with 1 tree infested if (i == 1) { regionVariables[i] = new RegionVariables(1, 0f, 0f, 0f, 0f, false); } //all other regions start at 0 else { regionVariables[i] = new RegionVariables(0, 0f, 0f, 0f, 0f, false); } } if (PlayerPrefs.HasKey("Region1InfestedTrees")) { LoadGame(); } } //if instance exists and isn't this else if (instance != this) { Destroy(gameObject); } DontDestroyOnLoad(gameObject); }
public void LoadUser() { Debug.Log("Load User"); UserData data = SaveSystemController.LoadUser(); if (data != null) { uinfo.isRegistered = data.isRegistered; switch (data.userType_ud) { case 0: uinfo.LabNICA = data.LabNica; break; case 1: uinfo.userDNI = data.Dni; uinfo.docCode = data.DocId; break; case 2: uinfo.hospitalName = data.Hospital; uinfo.DSACode = data.DSACode; break; default: break; } uinfo.userName = data.Name; } uiC.StartUI(); }
void Start() { saveSystem = Object.FindObjectOfType <SaveSystemController>(); SetUpFields(); isJumping = true; IsJumpingStatic = true; jumpState = JumpState.FADE_OUT; }
// Start is called before the first frame update void Start() { originalRColor = image.color.r; originalGColor = image.color.g; originalBColor = image.color.b; newsController = FindObjectOfType <NewsController>(); saveSystem = FindObjectOfType <SaveSystemController>(); SetRegionVars(); SetDifficulty(); }
public void ResetInfo() { switch (userT) { case MainController.userType.Lab: patient_Info = new PatientInfo(); patient_temp = new PatientInfo(); isRegistered = false; userName = ""; LabNICA = ""; SaveSystemController.SaveUser(new UserInfo()); UnityEngine.SceneManagement.SceneManager.LoadScene(0); break; case MainController.userType.Doctor: patient_Info = new PatientInfo(); patient_temp = new PatientInfo(); isRegistered = false; userName = ""; userDNI = ""; docCode = ""; SaveSystemController.SaveUser(new UserInfo()); UnityEngine.SceneManagement.SceneManager.LoadScene(0); break; case MainController.userType.Hospital: patient_Info = new PatientInfo(); patient_temp = new PatientInfo(); isRegistered = false; userName = ""; userDNI = ""; DSACode = ""; hospitalName = ""; SaveSystemController.SaveUser(new UserInfo()); UnityEngine.SceneManagement.SceneManager.LoadScene(0); break; default: break; } }
public void SaveUser() { SaveSystemController.SaveUser(uinfo); }
public void ResetInfo() { uinfo.ResetInfo(); SaveSystemController.DeleteInfo(); }