void GameOver() { bHasGameStarted = false; pauseMenuUI.SetActive(false); mainGameUI.SetActive(false); gameOverUI.SetActive(true); bShouldPauseGame = true; SaveStuff savedData = LoadData(); savedData.AddDoCats(flyHits * doCatsPerFlyHit); switch (currentGameMode) { case GameModes.TIME30: if (goals > savedData.GetBest30sScore()) { savedData.SetBest30sScore(goals); } highScoreText.text = savedData.GetBest30sScore().ToString(); break; case GameModes.TIME60: if (goals > savedData.GetBest60sScore()) { savedData.SetBest60sScore(goals); } highScoreText.text = savedData.GetBest60sScore().ToString(); break; case GameModes.TIME90: if (goals > savedData.GetBest90sScore()) { savedData.SetBest90sScore(goals); } highScoreText.text = savedData.GetBest90sScore().ToString(); break; } Save(savedData); currentScoreText.text = goals.ToString(); doCatsScore.text = "$" + savedData.GetDoCats().ToString(); }