Example #1
0
    public void SaveStatus()
    {
        try
        {
            coinText = PoolReference.TableScene[EnumInPool.CoinText.ToString()].GetComponent <Text>();
            flyText  = PoolReference.TableScene[EnumInPool.BonusFlyText.ToString()].GetComponent <Text>();
            tm       = PoolReference.TableScene[EnumInPool.TaskCanvas.ToString()].GetComponent <TaskManeger>();

            SaveStats ss = new SaveStats();
            ss.SaveStatistik(coinText.text, "Coin");

            ss.SaveStatistik(flyText.text, "Fly");
            if (tm.numTask > 1)
            {
                ss.SaveStatistik(tm.numTask.ToString(), "NumberTask");
            }

            Debug.Log("Save Complite");
        } catch { }
        PoolReference.TableScene.Clear(); //Очистка ключей
    }
Example #2
0
    public void TakeExit()
    {
        if (numTask > 1)
        {
            SaveStats ss = new SaveStats();
            ss.SaveStatistik(numTask.ToString(), "NumberTask");
        }
        Shop shop = poolr.shop;

        shop.simplePC.enabled = !shop.simplePC.enabled;

        poolr.GameCanvas.gameObject.SetActive(!poolr.GameCanvas.gameObject.activeSelf);
        //poolr.TaskCanvas.gameObject.SetActive(!poolr.TaskCanvas.gameObject.activeSelf);
        PoolReference.TableScene[EnumInPool.TaskCanvas.ToString()].SetActive(
            !PoolReference.TableScene[EnumInPool.TaskCanvas.ToString()].activeSelf
            );
        //Debug.Log ("TakeExit()");
    }
Example #3
0
    void OnTriggerEnter2D(Collider2D other)
    {
        if (other.gameObject.CompareTag("Player"))
        {
//			Debug.Log("Save Position");
            RT = other.gameObject.GetComponentInChildren <RectTransform>();
            SaveStats savePosition = new SaveStats();
            savePosition.SaveStatistik(RT.position);
            if (gameObject.GetComponent <SpawnManeger>())
            {
                gameObject.GetComponent <SpawnManeger>().enabled = true;
            }
            if (gameObject.GetComponent <SpawnManeger1>())
            {
                gameObject.GetComponent <SpawnManeger1>().enabled = true;
            }
        }
    }
Example #4
-1
    public void SaveStatus()
    {
        try
        {
            coinText = PoolReference.TableScene[EnumInPool.CoinText.ToString()].GetComponent<Text>();
            flyText = PoolReference.TableScene[EnumInPool.BonusFlyText.ToString()].GetComponent<Text>();
            tm = PoolReference.TableScene[EnumInPool.TaskCanvas.ToString()].GetComponent<TaskManeger>();

        SaveStats ss = new SaveStats();
        ss.SaveStatistik( coinText.text, "Coin" );

        ss.SaveStatistik( flyText.text, "Fly" );
        if( tm.numTask > 1 )
            ss.SaveStatistik( tm.numTask.ToString(), "NumberTask" );

        Debug.Log( "Save Complite" );
        } catch { }
        PoolReference.TableScene.Clear(); //Очистка ключей
    }
Example #5
-1
    public void TakeExit()
    {
        if (numTask > 1)
        {
            SaveStats ss = new SaveStats();
            ss.SaveStatistik(numTask.ToString(), "NumberTask");
        }
        Shop shop = poolr.shop;
        shop.simplePC.enabled = !shop.simplePC.enabled;

        poolr.GameCanvas.gameObject.SetActive(!poolr.GameCanvas.gameObject.activeSelf);
        //poolr.TaskCanvas.gameObject.SetActive(!poolr.TaskCanvas.gameObject.activeSelf);
        PoolReference.TableScene[EnumInPool.TaskCanvas.ToString()].SetActive(
                                 !PoolReference.TableScene[EnumInPool.TaskCanvas.ToString()].activeSelf
                                                                            );
        //Debug.Log ("TakeExit()");
    }