Example #1
0
    void BaseButtonClicked()
    {
        Campaign      campaign = Globals.campaign;
        SaveStateBase save     = new SaveStateBase(campaign);

        SaveLoadManager.AutoSaveCampaignProgress(save);

        SceneManager.LoadScene("BaseScene");
    }
Example #2
0
    private void OnDisable()
    {
        CleanButtons();
        ClearTalentButtons();
        LearnSkillButton.button.onClick.RemoveAllListeners();

        SaveStateBase state = new SaveStateBase(Globals.campaign);

        SaveLoadManager.AutoSaveCampaignProgress(state);
    }
Example #3
0
    private void StressTest(int level)
    {
        int mission = 50 * level;
        int items   = 100 * level;
        int skills  = 50 * level;
        int actors  = 100 * level;

        for (int i = 0; i < mission; i++)
        {
            Mission m = Globals.campaign.GetMissionDataCopy("test_mission_00");
            m.ChangeKey(i.ToString());
            campaign.GetMissionHandler().AddMission(m);
        }

        for (int i = 0; i < items; i++)
        {
            Item item = (Item)campaign.GetItemCopy(("synth_helm"));
            item.ChangeKey(i.ToString());
            campaign.GetAllItems().AddEntry(item);
        }

        for (int i = 0; i < skills; i++)
        {
            Skill item = (Skill)campaign.contentLibrary.skillDatabase.GetCopy("fire_ball");
            item.ChangeKey(i.ToString());
            campaign.contentLibrary.skillDatabase.AddEntry(item);
        }

        for (int i = 0; i < actors; i++)
        {
            ActorData item = (ActorData)campaign.contentLibrary.actorDB.GetCopy(("abagail"));
            item.ChangeKey(i.ToString());
            campaign.contentLibrary.actorDB.AddEntry(item);
        }

        Debug.Log("Missions: " + mission + " Items: " + items + " Skills: " + skills + " Actors: " + actors);



        SaveStateBase sf = new SaveStateBase(campaign);

        SaveLoadManager.Savecampaign(campaign);
    }
Example #4
0
    // Use this for initialization
    void Start()
    {
        Globals.currState = GameState.Base;

        SaveStateBase stat = (SaveStateBase)(SaveLoadManager.LoadFile(FilePath.CurrentSaveFilePath));

        campaign = stat.campaign;

        contentContainer = campaign.contentLibrary;

        baseUI.campaign = campaign;

        baseMap = Globals.campaign.GetMapDataContainer().mapDB.GetCopy(stat.baseID);

        atlas = Resources.Load <SpriteAtlas>(FilePath.TileSetAtlas);

        PrintBoard();

        inputFSM = new InputFSM(new BlockUserInputState());
    }