private void InitDevIL() { m_importer = new ImageImporter(); m_exporter = new ImageExporter(); ImageState state = new ImageState(); state.AbsoluteFormat = DataFormat.BGRA; state.AbsoluteDataType = DataType.UnsignedByte; state.AbsoluteOrigin = OriginLocation.UpperLeft; state.Apply(); CompressionState comp = new CompressionState(); comp.KeepDxtcData = true; comp.Apply(); SaveState sstate = new SaveState(); sstate.OverwriteExistingFile = true; sstate.Apply(); }
public void DoRestart() { if (moving) { return; } player.gameObject.SetActive(true); foreach (var item in deathScreen) { item.SetActive(false); } restartState.Apply(this); foreach (var item in undoStack) { item.Dispose(); } undoStack.Clear(); UpdateColliders(); }