public void SaveSettings(GameObject panelSettings) { SaveSome.SetParametr(PrefsSave.VolumeSing, _volumeSingBar.value); SaveSome.SetParametr(PrefsSave.VolumeEffects, _volumeEffects.value); ChangeVolume(); print(SaveSome.GetParameter(PrefsSave.VolumeEffects, 0)); IsActiveMenuElements(panelSettings, false, true); }
private void OnEnable() { _spawnerCoins.CounterCoins = 0; _chargeBar.size = 0; _counterZapsCharge = (byte)SaveSome.GetParameter(PrefsSave.RedCubes, 0); ChangeVolume(); CountZaps(); }
private void OnTriggerStay(Collider other) { if (other.gameObject.GetComponent <FigureOptions>()) { if (other.gameObject.GetComponent <IRigibody>().IsUseGravity()) { _as.volume = SaveSome.GetParameter(PrefsSave.VolumeEffects, 0); _as.Play(); _reloaderGame.ReloadAndExit(); } } }
private void GetAllInformationAboutMenu() { _progressLVLBar.size = SaveSome.GetParameter(PrefsSave.LVLPlayerBar, 0); _currentLVLPlayer.text = SaveSome.GetParameter(PrefsSave.LVLPlayer, 0).ToString(); _counterCoins.text = SaveSome.GetParameter(PrefsSave.Money, 0).ToString(); _counterRedCubes.text = SaveSome.GetParameter(PrefsSave.RedCubes, 0).ToString(); _coinsTakeInfo.text = SaveSome.GetParameter(PrefsSave.AllCoinsTookInfo, 0).ToString(); _figureFallInfo.text = SaveSome.GetParameter(PrefsSave.AllFellFiguresInfo, 0).ToString(); _cubesDeletedInfo.text = SaveSome.GetParameter(PrefsSave.AllCubesDeleteInfo, 0).ToString(); _speedFigureInfo.text = Mathf.Abs(SaveSome.GetParameter(PrefsSave.SpeedFigure, -3.5f)).ToString(); _volumeSingBar.value = SaveSome.GetParameter(PrefsSave.VolumeSing, 1); _volumeEffects.value = SaveSome.GetParameter(PrefsSave.VolumeEffects, 1); }
private void UpdateLVLPlayer() { Buffer.BuffSome(PrefsSave.AllCubesDeleteInfo, 10); _progressBarLVLPlayer = SaveSome.GetParameter(PrefsSave.LVLPlayerBar, _progressBarLVLPlayer); if (_progressBarLVLPlayer >= _maxProgressLVLPlayer) { Buffer.BuffSome(PrefsSave.LVLPlayer); Buffer.BuffSome(PrefsSave.SpeedFigure, _speedPlus); _progressBarLVLPlayer = 0; // _animatorNext.StartAnimation(SaveSome.GetParameter(PrefsSave.LVLPlayer, 0)); } _progressBarLVLPlayer += _scorePlusLVLPlayer; SaveSome.SetParametr(PrefsSave.LVLPlayerBar, _progressBarLVLPlayer); }
private void OnTriggerStay(Collider other) { if (other.gameObject.GetComponent <FigureOptions>()) { Vector3 figurePosition = other.gameObject.transform.position; other.gameObject.transform.position = new Vector3 ( figurePosition.x + _side, figurePosition.y, figurePosition.z ); _as.volume = SaveSome.GetParameter(PrefsSave.VolumeEffects, 0); _as.Play(); StartCoroutine(StartAnimationUp()); } }
private void Start() { _tr = GetComponent <Transform>(); _rb = GetComponent <Rigidbody>(); _bx = GetComponent <BoxCollider>(); _as = GetComponent <AudioSource>(); _cubesGameplay = new GameObject[_vectorCubes.Length]; _counterChildCubes = (byte)_vectorCubes.Length; _as.volume = SaveSome.GetParameter(PrefsSave.VolumeEffects, 0); _cubeCurrent = GetRandomCube(); GetSpeed(); DoNormalSpeed(); SpawnCubes(); CreatZoneFigure(); RandomRotate(); }
private void ChangeVolume() { _as.volume = SaveSome.GetParameter(PrefsSave.VolumeEffects, 0); _themeMenu.volume = SaveSome.GetParameter(PrefsSave.VolumeSing, 0); }
private void GetSpeed() { _speed = SaveSome.GetParameter(PrefsSave.SpeedFigure, _speed); }
private void ChangeVolume() { _as = GetComponent <AudioSource>(); _as.volume = SaveSome.GetParameter(PrefsSave.VolumeEffects, 0); }