Example #1
0
 void Awake()
 {
     save                = Resources.Load("SaveData") as SaveScriptableObject2;
     xiStatus            = new XiStatus(save);
     straightWeponStatus = new StraightWeponStatus(save);
     flickDodgeStatus    = new FlickDodgeStatus(save);
     snipeCanonStatus    = new SnipeCanonStatus(save);
 }
Example #2
0
 public void NodeDataSet(NodeData m_nodeData, int m_nodeID, SaveScriptableObject2 m_savedata)
 {
     saveData      = m_savedata;
     nodeData      = m_nodeData;
     nodeID        = m_nodeID;
     nodePointName = "NodeLevel" + nodeData.mode.ToString();
     TextSet();
 }
Example #3
0
 public void SetStatus(Status.StraightWeponStatus value)
 {
     if (save == null)
     {
         save = (SaveScriptableObject2)Resources.Load("SaveData");
     }
     straightWeponStatus = value;
     SpawnPositionSet();
     StartBulletMove();
 }
Example #4
0
 void Start()
 {
     saveData.Load();
     image = GetComponent <Image>();
     savaScriptableObject = Resources.Load("SaveData") as SaveScriptableObject2;
     if (savaScriptableObject.playerName != "")
     {
         Debug.Log(savaScriptableObject.name);
         StartTalk();
         Destroy(gameObject);
         return;
     }
     saveData.DataInitialization();
     NameInputWindow.SetActive(true);
 }
Example #5
0
 void Awake()
 {
     saveScriptableObject = Resources.Load(savedataPath) as SaveScriptableObject2;
     savefilePath         = UnityEngine.Application.persistentDataPath + @"/" + savedataPath + ".json";
     Debug.Log(savefilePath);
     stagesavefilePath = UnityEngine.Application.persistentDataPath + @"/" + stagedataPath;
     if (DataCheck())
     {
         Load();
     }
     else
     {
         DataInitialization();
     }
 }
Example #6
0
 void Awake()
 {
     saveScriptableObject = Resources.Load("SaveData") as SaveScriptableObject2;
 }
Example #7
0
 public SnipeCanonStatus(SaveScriptableObject2 value)
 {
     save = value;
 }
Example #8
0
 public FlickDodgeStatus(SaveScriptableObject2 value)
 {
     save = value;
 }
Example #9
0
 public StraightWeponStatus(SaveScriptableObject2 value)
 {
     save = value;
 }
Example #10
0
 public XiStatus(SaveScriptableObject2 value)
 {
     save = value;
 }