private void InsertRank(int newScore) { print(RankData.CheckRank(newScore)); int rank = RankData.CheckRank(newScore); if (rank == 0) { timerText.fontSize = 40; timerText.text = "Amazing! You got the highest score!"; RankData.SetNewRecord(newScore); SaveRankManager.Save(); ReturnButton.gameObject.SetActive(true); } else if (rank > 0 && rank < 5) { timerText.text = "Try again"; RankData.SetNewRecord(newScore); SaveRankManager.Save(); TryAgainButton.gameObject.SetActive(true); } else { timerText.fontSize = 40; timerText.text = "Your score is low. Try again"; TryAgainButton.gameObject.SetActive(true); } }
private void Start() { SaveRankManager.LoadDataToRankData(); string[] scores = SaveRankManager.GetRankData(); for (int i = 0; i < 5; i++) { top5[i].text = scores[i]; } }
// Start is called before the first frame update void Start() { SaveRankManager.LoadDataToRankData(); GetComponent <Text>().text = SaveRankManager.GetFirstPlaceData(); }