/// <summary> /// Salva a pontuaçao do jogador /// </summary> /// <returns>RequestModel com todas informaçoes desse tipo de requisicao</returns> /// <param name="__score">Pontuaçao do jogador</param> /// <param name="__stage">A fase dessa pontuaçao</param> /// <param name="__timeSpent">Tempo gasto nessa fase</param> /// <param name="__coins">Quantidade de coins ganhos nessa fase</param> /// <param name="__stars">Quantidade de estrelas ganhas nessa fase</param> /// <param name="__callbackRequestCompleted">__callback request completed.</param> /// <param name="__callbackRequestError">__callback request error.</param> /// <param name="__callbackRequestStarted">__callback request started.</param> /// <param name="__callbackRequestFinalized">__callback request finalized.</param> public static SavePlayerScoreRM savePlayerScore(float __score, int __stage, int __timeSpent, int __coins, int __stars, RequestHelper.RequestHandlerDelegate __callbackRequestCompleted = null, RequestHelper.RequestHandlerDelegate __callbackRequestError = null, RequestHelper.RequestHandlerDelegate __callbackRequestStarted = null, RequestHelper.RequestHandlerDelegate __callbackRequestFinalized = null) { SavePlayerScoreRM request = new SavePlayerScoreRM(); request.cvo.setupParameters(__score, __stage, __timeSpent, __coins, __stars); setupRequest(request, __callbackRequestCompleted, __callbackRequestError, __callbackRequestStarted, __callbackRequestFinalized); return(request); }
void OnSavePlayerScoreRequestSuccess(BaseRequestModel request) { SavePlayerScoreRM r = request as SavePlayerScoreRM; DebugConsole.Append("OnSavePlayerScoreRequestSuccess called :: obj received: " + r.svo.jsonReceived); }
void OnSavePlayerScoreRequestSuccess(BaseRequestModel request) { SavePlayerScoreRM r = request as SavePlayerScoreRM; //Debug.Log("OnSavePlayerScoreRequestSuccess called :: obj received: " + r.svo.jsonReceived); }