public SaveMobLogicClass GetKiddoLogic(int n) { SaveMobLogicClass _result = null; if (children[n] != null) { _result = children[n]; } return(_result); }
public void LoadMob(SaveMobLogicClass mob) { mob_data = new Mob.MobInstance(mob_template); mob_data.xCoord = mob.xCoord; mob_data.yCoord = mob.yCoord; mob_data.mob_HP = mob.mob_HP; mob_data.mob_Poisoned = mob.mob_Poisoned; mob_data.mob_Cursed = mob.mob_Cursed; mob_data.mob_Blinded = mob.mob_Blinded; mob_data.mob_Slowed = mob.mob_Slowed; mob_data.mob_Weakened = mob.mob_Weakened; mob_data.mob_Stoned = mob.mob_Stoned; mob_data.mob_Frog = mob.mob_Frog; moveTarget = transform.parent.GetComponent <Spawner>().Waypoint_List[mob.wp_index].gameObject; //mob_data.UpdateCoords(transform.position.x, transform.position.z); }
public void InsertKiddo(int index, SaveMobLogicClass mob, float x, float y) { this.children[index].xCoord = x; this.children[index].yCoord = y; this.children[index] = mob; }
public void UpdateSaveSlot(int thisLevel) { //Same as in initialization, want to update this every time the game is saved for (int _p = 0; _p < GameManager.PARTYSIZE; _p++) { PC.Add(new SaveCharacterClass(GameManager.PARTY.PC[_p])); } for (int _i = 0; _i < 20; _i++) { if (GameManager.PARTY.bagInventory[_i] != null) { bagInventory[_i] = new SaveItemClass(GameManager.PARTY.bagInventory[_i]); } } wealth = GameManager.PARTY.wealth; light = GameManager.PARTY.light; currentDungeonLevel = UnityEngine.SceneManagement.SceneManager.GetActiveScene().buildIndex; xCoord = (int)GameManager.PARTY.transform.position.x; yCoord = (int)GameManager.PARTY.transform.position.z; face_xCoord = GameManager.PARTY.FaceMe.transform.position.x; face_yCoord = GameManager.PARTY.FaceMe.transform.position.y; face_zCoord = GameManager.PARTY.FaceMe.transform.position.z; facing = GameManager.PARTY.facing; //Save data for this level only List <GameObject> chestlist = new List <GameObject>(); List <GameObject> lootList = new List <GameObject>(); List <GameObject> doorList = new List <GameObject>(); List <GameObject> spawnerList = new List <GameObject>(); FindAllChildrenWithTag(GameManager.GAME.Levels[thisLevel].transform, "Chest", chestlist); //Make a list of chests FindAllChildrenWithTag(GameManager.GAME.Levels[thisLevel].transform, "GridNode", lootList); //Make a list of loot FindAllChildrenWithTag(GameManager.GAME.Levels[thisLevel].transform, "MapDoor", doorList); //Make a list of doors foreach (GameObject _spawnr in GameObject.FindGameObjectsWithTag("Spawner")) { spawnerList.Add(_spawnr); //Make a list of spawners } if (chestlist.Count > 0) { for (int _i = 0; _i < chestlist.Count; _i++) { Levels[thisLevel].chest[_i] = new SaveChestClass(chestlist[_i].GetComponent <Hello_I_am_a_chest>().inventory); //Save the chests to the save slot } } if (lootList.Count > 0) { for (int _i = 0; _i < lootList.Count; _i++) { Levels[thisLevel].loot[_i] = new SaveLootClass(lootList[_i].GetComponent <GridNode>().inventory); //Save the loot to the save slot\ Levels[thisLevel].trap[_i] = new SaveTrapClass(lootList[_i].GetComponent <GridNode>()); //Save trap data } } if (doorList.Count > 0) { for (int _i = 0; _i < doorList.Count; _i++) { Levels[thisLevel].door[_i] = new SaveDoorClass(doorList[_i].GetComponent <Hello_I_am_a_Door>()); } } if (spawnerList.Count > 0) { for (int _i = 0; _i < spawnerList.Count; _i++) { Levels[thisLevel].SpawnTimer[_i] = spawnerList[_i].GetComponent <Spawner>().timer; if (spawnerList[_i].transform.childCount > 0) { for (int _p = 0; _p < spawnerList[_i].transform.childCount; _p++) { SaveMobLogicClass _thisOne = new SaveMobLogicClass(spawnerList[_i].transform.GetChild(_p).GetComponent <MobLogic>()); spawnerList[_i].transform.GetChild(_p).GetComponent <MobLogic>().mob_data.xCoord = spawnerList[_i].transform.GetChild(_p).transform.localPosition.x; spawnerList[_i].transform.GetChild(_p).GetComponent <MobLogic>().mob_data.yCoord = spawnerList[_i].transform.GetChild(_p).transform.localPosition.z; Levels[thisLevel].Spawn[_i].InsertKiddo(_p, _thisOne, spawnerList[_i].transform.GetChild(_p).transform.localPosition.x, spawnerList[_i].transform.GetChild(_p).transform.localPosition.z); } } } } }